|Super Mario 64 Notes||Cellar Dweller||This is a collection of Cellar Dweller’s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.||Game Specific||N64||Super Mario 64||1.0||Adv||23 May 2008|
|Castlevania: Bloodlines Cutscene Text Editing Guide||CF||A document to assist with any future Castlevania: Bloodlines translations or other text hacks. This is a guide to easily hack the intro sequence as well as both Eric and John’s endings.||Text Hacking||GEN||Castlevania: Bloodlines||1.0||Beg||17 Apr 2020|
|Sega Genesis Hardware Notes||Charles MacDonald||Everything contained within has been tested on actual hardware, so you know it’s right.||Hardware Info.||GEN||N/A||0.8||Int||02 Mar 2001|
|Sega Genesis VDP Documentation||Charles MacDonald||Various quirks and notes on the Genesis Video Display Processor.||Hardware Info.||GEN||N/A||1.5f||Int||10 Aug 2000|
|TurboGrafx-16 Hardware Notes||Charles MacDonald||A fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate.||Hardware Info.||TG16||N/A||1.0||Int||28 Feb 2002|
|NEC SuperGrafx Hardware Notes||Charles MacDonald||Covers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.||Hardware Info.||SGFX||N/A||1.0||Beg||17 Apr 2004|
|Neo*Geo MVS Hardware Notes||Charles MacDonald||A description of most of the registers of the Neo Geo MVS along with detailed timing information and a few programming precautions. Most of the information is also applicable to the home console and CD platforms. Quality resource for hackers and ho….||Hardware Info.||ARC||N/A||1.0||Adv||22 Apr 2007|
|Temporal Flux Manual||Chickenlump||Html guide to Temporal Flux. Explains each basic function of the editor and how to use it.
Temporal Flux database entry||Program Specific||SNES||Chrono Trigger||1.0||Beg||24 Nov 2004|
|Supervision 52-in-1 menu ROM disassembly||chimaera||Supervision 52-in-1 Menu ROM disassembly + Analysis of games
Only link to github availabile: https://github.com/chimaera66/Supervision-52-in-1-Menu-Disassemble
Included in this repository are a commented disassembly of the Supervision 52-in-1 m….||Assembly||NES||Supervision 52-in-1||1.0||Int||16 Apr 2020|
|Chippy2000's Guide to Hacking Pokemon Gold!||Chippy2000||This Guide shows you the most basic of ROM hacking for Generation 2 Pokemon games. Even the most newest of hackers can become PRO hackers by reading this guide. It introduces all the basic tools to the reader.||Miscellaneous||GB||Pokémon: Gold Version||1.0FINAL||Beg||24 Dec 2013|
|NES Music Ripping Guide||Chris M. Covell||This is a document that shows some of the very basics of NSF ripping from NES/Famicom ROMs. It has an older version of the NSF spec and source code to make a NES ROM out of a NSF so that it can be played on a real NES or a emulator. It also shows how….||Miscellaneous||NES||N/A||1.0||Int||30 May 2000|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|John Smith (James Bond Jr. Prototype) Source Code||Chris Shrigley||John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.
This is the entire source code package donated by Chris Shrigley….||Source Code||NES||James Bond Jr.||1.0||Adv||27 Aug 1992|
|Magician Source Code||Chris Shrigley||Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.
This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….||Source Code||NES||Magician||1.0||Beg||02 Feb 1990|
|Cliffhanger||Chris Shrigley||This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.||Source Code||GEN||Cliffhanger||1.0||Adv||25 Oct 1993|
|EX-Mutants Source Code||Chris Shrigley||This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.||Source Code||GEN||Ex-Mutants||1.0||Adv||20 Apr 1993|
|The Playstation Translation Doc||Cless||A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….||Text Hacking||PSX||N/A||2.0||Int||05 Dec 2005|
|Final Fantasy VI||Cless||An incredibly thorough listing of data locations in Final Fantasy VI.||Game Specific||SNES||Final Fantasy III||.6||Beg||20 Dec 1990|
|Pharaoh Man AI||coldIced||This document explains, line-by-line, a disassembly of Pharaoh Man’s AI in Mega Man 4. It also has a list of RAM locations used by the routine.||Game Specific||NES||Mega Man 4||1.0||Int||27 Sep 2010|
|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||20 May 1990|