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(61 to 80) of 774 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Ms. Pac-Man (NES) Maze Data FormatBMF54123Map data & compression info in Ms. Pac-Man.Game SpecificNESMs. Pac-Man (Tengen)1.0Int06 Aug 1999
Desert Falcon SourceBob PolaroOriginal source code to the Atari 2600 game Desert Falcon.Source Code2600Desert Falcon1.0Adv23 Nov 1985
Coding Dictionary/DTE compression routines in SNES romsBongo`A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs.AssemblySNESN/A1.0Int19 Jan 2001
6502 ASM CodesBongo`A nice reference list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg10 Aug 1999
Decompression of SNES fontsBongo`A document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0Int20 Apr 2006
RecompressionBongo`A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game.Source CodeSNESLight Fantasy 21Int20 Apr 2006
FF1 Magic NotesBongo`While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy!Game SpecificNESFinal Fantasy.90Beg01 Apr 2008
Silva Saga 2 VWFBongo`I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the 16….Source CodeSNESSilva Saga II: The Legend of Light and Darkness1.0Int25 Oct 2008
NTSC 2C02 Technical ReferenceBrad TaylorLow level details of the NES PPU, including timing info. A must-have for emu devers. Note: The blurb about MMC3 IRQ operation is incorrect.Hardware Info.NESN/A5th ReleasAdv23 Apr 2004
Famicom Disk System Technical ReferenceBrad TaylorThis is a Famicom Disk System technical reference document and there is also a BIOS disassembly included.Hardware Info.FDSN/A1.0Adv23 Apr 2004
FDS Loader DocumentationBrad TaylorThis package has detailed information on how to create your own FDS loader modifications to your FDS and has the software included. The disk loading functions are emulated through the software. This archive is extremely useful to make your own l….Hardware Info.FDSN/A1.0Adv21 Nov 2002
How to make raster effects with the NES ?BregaladThis document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo. Also, it includes some practical tips to produce ….Hardware Info.NESN/A2.0Int21 May 2015
SNES translucency FAQBregaladThis document talks about how translucency works on the SNES, and shows a few examples how to use the hardware to your advantage.Hardware Info.SNESN/A2.0Int21 May 2015
GBA "Sappy" sound engine informationBregaladThis documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.MiscellaneousGBAMultiple Games1.4Int25 Mar 2016
Changing arrow cursor in dialog choicesBregaladThis doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.Graphics HackingSNESFinal Fantasy III2.0Beg19 Mar 2017
65816 Programming PrimerBrett TabkeAn in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com….AssemblySNESN/A1.0Int10 Feb 1998
BRR Sound Encoding SchemeButchaExplains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.Hardware Info.SNESN/A1.0Int21 May 2007
Enemy and Equipment Stat Editing GuidecaminopreacherThis guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
Castlevania: Aria of Sorrow Item Location Editing GuidecaminopreacherThis Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
Title Screen Hacking for the Gameboy with NO$GMBCatalystA document detailing how to edit title screen graphics using the No$GMB emulator.Graphics HackingGBN/A1.3Beg01 Jan 2000
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