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3 Digit Bonuses Ki's Bounce Time Kirby's Pinball Land DX News OST Castlevania ReBirth

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Tail Concerto ...Iru! Doubutsu Banchou (Prototype) Nishijin Pachinko Monogatari 2

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TingleTrans Tingle extractor Monster Hunter Tri Weapon Editor Need For Speed: Hot Pursuit ISO Editor

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Mario Tennis Ultra Smash Kirby's Pinball Land DX SMB Special - 35th Anniversary Edition Super Luigi Sunshine (Now with Luigi's voice)

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Varooom 3D Lumberjack Rolling Pumpkins DooM Raycaster Engine (V1.1) (GBA)
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(221 to 240) of 773 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
VWF Routine for Dragon Slayer Jr. - Romancia on the NESDvDYou asked for it! Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game. It also includes 2 png file….Source CodeNESRomancia1.0Adv27 Apr 2008
Atari 2600 VCS Sound Frequency and Waveform GuideEckhard StolbergThis is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
  • You can view the document here.
Miscellaneous2600N/A1.01Int25 May 2000
Nuts & Milk DataelbobeloHere is a list of all the data for Nuts & Milk. From level data to sound data, he was working on a hack that was title “Donkey Kong 2″ to show off the ASM, sound and level changes, it’s at the following link… [url]http://acmlm.kafuk….Game SpecificNESNuts & Milk1.0Beg14 Apr 2008
PC-Engine Video Display Controller DocumentationEmanuel SchleussingerA relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth.Hardware Info.TG16N/A0.3Int01 Feb 1998
Zelda 3 Sprite SheetErockbroxThis is an excel sprite sheet that I made while working on the Zelda 3 hack: Quest for Calatia along with Zack (Gamemakr24). The goal was to take all of the sprites in the game and to test them in three specific areas to document their functionality…..Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0Beg17 Aug 2012
Hacking NBA Jam TE: A Beginner's GuideeskayelleEskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….Game SpecificSNESNBA Jam Tournament Edition2.1Beg05 Sep 2019
Streets of Rage 2 - Revising the Title ScreeneskayelleGot an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….AssemblyGENStreets of Rage 21.0Int14 Sep 2019
Hacking NBA Jam TE: An Intermediate GuideeskayelleGotten through the flood of data provided in Hacking NBA Jam TE: A Beginner’s Guide? Thirsty for more? Based on his NBA Jam 2K21 TE….AssemblySNESNBA Jam Tournament Edition1.0Int11 Dec 2020
Inserting Custom Sounds into PSX NBA Jam T.E.eskayelleThis Double Z tutorial provides step-by-step instructions on how to insert custom sound clips (such as for names) into NBA Jam T.E. for PSX. Thanks to resurrecta for solving the dilemma of overwrit….Audio HackingPSXNBA Jam T.E.1.0Beg01 May 2021
Hacking NBA Jam T.E. for PSX: A Beginner's GuideeskayelleLooking to insert yourself or your favorite player into NBA Jam T.E. for PlayStation? Look no further! Thanks to heavy research by Mattrizzle, plus contributions by [url=http://www.romhacki….Game SpecificPSXNBA Jam T.E.1.2Beg09 Jul 2021
Hacking Japanese NBA Jam T.E. for PSX: A Beginner's GuideeskayelleA compendium to Double Z’s other PSX NBA Jam T.E. doc, this one focuses specifically on the Japanese rom. Armed with this document and the [url=http://www.romhacking.net/documents/84….Game SpecificPSXNBA Jam T.E.1.1Beg09 Jul 2021
GBA Palette Changing FAQETKA beginners faq to show how to edit palettes in GBA games.Palette HackingGBAMultiple Games1.0Beg07 Dec 2005
Mega Man X3 Decompression RoutineEuclidA brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.Game SpecificSNESMega Man X331.1.06Adv31 Jan 2016
FF3us Animation ScriptsEverythingThis is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.Game SpecificSNESFinal Fantasy III1.0Int18 Sep 2015
Gameboy ASM Hacking GuideevoA set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.AssemblyGBR-Type II1.0Adv14 Dec 2005
Super Mario Bros NES R.Eng ProjectF.H.A notated disassembly of Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Adv18 Jul 2000
Record of the Lodoss War R'Engineer NotesF.H.An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.Game SpecificSNESLodoss Tou Senki1.2Adv30 Jun 2000
S-NES Emulator SE Sound CodeF.H.This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes ….Source CodeSNESN/A1.0Int05 Nov 2004
Romancing Saga Quick NotesF.H.This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.Game SpecificSNESRomancing SaGa1.0Adv23 Apr 2004
Romancing Saga VWF Source CodeF.H.This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.Game SpecificSNESRomancing SaGa1.0Adv28 Dec 2004
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