|SM64 Hacking Doc||VL-Tone||An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.||Miscellaneous||N64||Super Mario 64||2.0||Beg||12 Jan 2007|
|Sonic Advance Hacking Notes||ThunderSpeed||Various documents useful in the hacking of Sonic Advance.||Miscellaneous||GBA||Sonic Advance||1.0||Beg||24 Jul 2006|
|Mac Hack||O_manko||How to get started if you want to hack using a Mac.||Miscellaneous||N/A||N/A||1.0||Beg||21 Jul 2007|
|Pokemon Red Tileset Configuration||Lin||A short document I wrote on how the Pokemon Red tilesets work. It also works for Pokemon Blue, but I’m pretty sure the addresses are different.||Miscellaneous||GB||Pokémon: Red Version||1.0||Beg||09 Oct 2009|
|Various Saturn Hacking Docs||Cyber Warrior X||Here are the fabled Saturn Hacking docs that were never quite complete enough for Cyber Warrior X to release before.||Miscellaneous||SAT||N/A||1.0||Beg||25 Dec 2002|
|How to encode quality Playstation videos||Michael Sabin||Recently I’ve run across a couple of groups trying to replace the video of a Playstation game.
As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it
might be done with the highest quality output.||Miscellaneous||PSX||N/A||1.0||Adv||01 Sep 2008|
|GBA "Sappy" sound engine information||Bregalad||This documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.||Miscellaneous||GBA||Multiple Games||1.4||Int||25 Mar 2016|
|Atari 2600 VCS Precise Sound Values and Distortion Breakdown||Glenn Saunders||This document is a description and chart of the various values for notes and distortion of the Atari 2600 sound.||Miscellaneous||2600||N/A||1.0||Int||02 Apr 1997|
|Atari 2600 Music And Sound Programming Guide||Paul Slocum||It is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know.||Miscellaneous||2600||N/A||1.0||Adv||19 Feb 2003|
|Atari 2600 VCS Sound Frequency and Waveform Guide||Eckhard Stolberg||This is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
- You can view the document here.
|Miscellaneous||2600||N/A||1.01||Int||25 May 2000|
|TIA Color Charts||Glenn Saunders||A TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.||Miscellaneous||2600||N/A||1.0||Beg||08 Sep 2010|
|Pokemon Red/Blue Pokedex Data Structure||Sawakita||A simple doc on how info displayed in a pokedex page are stored.||Miscellaneous||GB||Pokémon: Blue Version||1.0||Beg||15 Sep 2010|
|Sonic Advance 3 Attack Notes||Zanerus||A simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.||Miscellaneous||GBA||Sonic Advance 3||1.0||Beg||19 Jan 2011|
|NES Music Ripping Guide||Chris M. Covell||This is a document that shows some of the very basics of NSF ripping from NES/Famicom ROMs. It has an older version of the NSF spec and source code to make a NES ROM out of a NSF so that it can be played on a real NES or a emulator. It also shows how….||Miscellaneous||NES||N/A||1.0||Int||30 May 2000|
|Genesis ROM Format||d0nut||Info on the Genesis ROM format.||Miscellaneous||GEN||N/A||1.1||Int||17 May 1999|
|Seiken Densetsu 3 offsets and data formats||giangurgolo||Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.||Miscellaneous||SNES||Trials of Mana||1.0||Int||17 Aug 2013|
|Sunsoft NES audio engines analysis||Matrixz||This is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….||Miscellaneous||NES||Multiple Games||1.0||Int||28 Oct 2013|
|Chippy2000's Guide to Hacking Pokemon Gold!||Chippy2000||This Guide shows you the most basic of ROM hacking for Generation 2 Pokemon games. Even the most newest of hackers can become PRO hackers by reading this guide. It introduces all the basic tools to the reader.||Miscellaneous||GB||Pokémon: Gold Version||1.0FINAL||Beg||24 Dec 2013|
|How to Hack Experience Levels||tcaud||Step-by-step guide to hacking experience levels in games that have them.||Miscellaneous||Multiple||Multiple Games||1.0||Beg||04 Jun 2015|
|Beginner's Hexadecimal and Binary Guide||mevoid||A guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.||Miscellaneous||N/A||N/A||1.0||Beg||21 Apr 2016|