|Super Mario Bros. Music Hacking Guide (New Version)||w7n||This is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.||Game Specific||NES||Super Mario Bros.||1.3||Int||25 Sep 2012|
|Super Mario Brothers High Level Disassembly||Movax12||This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….||Source Code||NES||Super Mario Bros.||1.1||Int||01 Feb 2013|
|Super Mario Bros. Assembly MMC1 Conversion||Setz||Nobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one.
I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….||Assembly||NES||Super Mario Bros.||1.0||Int||04 Apr 2017|
|SMB Title Screen Editor - English Manual||NesDraug||If you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does.
SMB Title Screen Editor:
https://www.romhacking.net/reviews/3400/#review||Graphics Hacking||NES||Super Mario Bros.||1.0||Beg||11 Jul 2019|
|SMB Utility - Unofficial Help and Reference Document||iridium_ionizer||This is an unofficial help guide and reference document for M.K.S.’s excellent SMB Utility. This guide’s purpose is to fill in some gaps in the official How To document.
It also aims to be a reference guide in listing all of the Edit He….||Program Specific||NES||Super Mario Bros.||1.0||Beg||17 Jun 2020|
|Super Mario Bros. Two Player Hack Editing||Supergamerguy||This is a moderately detailed description of some of the tricks hackers might need to know when making hacks of Corpse Grinder’s Super Mario Bros. Two Player Hack.
It contains a short explanat….||Game Specific||NES||Super Mario Bros.||1.0||Beg||30 Aug 2020|
|SMB3 Level Data||insectduel||This document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars.||Game Specific||SNES||Super Mario All-Stars||1.0||Int||15 Apr 2006|
|The Huge Super Mario Bros. 3 Data for Super NES||insectduel||The BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.||Game Specific||SNES||Super Mario All-Stars||3.0||Beg||01 Jan 2005|
|Power-Up Card Data Doc||LuigiBlood||Power-Up Card Data Description, all about Items, Lives, and Switch Data.||Game Specific||GBA||Super Mario Advance 4: Super Mario Bros. 3||1.0||Beg||24 Jun 2010|
|SM64 Hacking Doc||VL-Tone||An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.||Miscellaneous||N64||Super Mario 64||2.0||Beg||12 Jan 2007|
|SM64 Hacking Tutorial||Jensthecomposer||Tells you how to easily change physics and music of SM64 via a hex editor||Game Specific||N64||Super Mario 64||1.0||Beg||12 Jan 2007|
|Altering Objects in SM64||Jensthecomposer||This document will explain how to move or change objects in Super Mario 64 Levels with a hex editor.||Game Specific||N64||Super Mario 64||1.0||Beg||19 Jan 2007|
|Super Mario 64 Notes||Cellar Dweller||This is a collection of Cellar Dweller’s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.||Game Specific||N64||Super Mario 64||1.0||Adv||23 May 2008|
|Super Castlevania IV: Graphics decompression||TFG||Unfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….||Graphics Hacking||SNES||Super Castlevania IV||0.1a||Int||01 Dec 2008|
|Super Cars Music Source Code||Barry Leitch||This music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to ….||Source Code||NES||Super Cars||1.0||Adv||07 Aug 2010|
|Super Bomberman 4 hacking infos||Svambo||I did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….||Game Specific||SNES||Super Bomberman 4||1.0||Adv||28 Aug 2018|
|Super Adventure Island||Revenant||Some basic information about the level format and graphics compression scheme in Super Adventure Island.||Game Specific||SNES||Super Adventure Island||1.0||Int||01 Jan 2012|
|Stunt Race FX Hacking Notes||Matrixz||This document contains various hacking information, including ROM data offsets, track data, and RAM locations.||Game Specific||SNES||Stunt Race FX||2.0||Beg||10 May 2006|
|Streets of Rage 3 Music Offsets & Audio Info||hagelbreaker||Info about music offsets, values and sound samples.||Game Specific||GEN||Streets of Rage 3||0.1||Beg||22 Mar 2018|
|Streets of Rage 2: Character Physics||Metal64||A guide of how to change the characters physics in Streets of Rage 2.||Game Specific||GEN||Streets of Rage 2||1.0||Int||10 Feb 2018|