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(81 to 100) of 746 Results
TitleAuthor DescendingDescriptionCategoryPlatformGameVerLevelDate
RLEDecmpTFGA simple RLE codec written in C.Source CodeN/AN/A1.0Int03 Aug 2003
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0Int20 Feb 2004
NES Rom Expansion 101TFGA nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers.AssemblyNESN/A1.0Int13 Jun 2007
NES Sound demoTFGNES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.AssemblyNESN/A1.0Int01 Dec 2008
Super Castlevania IV: Graphics decompressionTFGUnfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….Graphics HackingSNESSuper Castlevania IV0.1aInt01 Dec 2008
Final Fantasy I for NES Hacking TextTekno TInformation on data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Beg14 May 2008
Ms Pac-Man Hacking DocumentTechokamiDetails on level and palette hacking in Ms. Pac-Man. This version has been updated from DahrkDaiz’s document with some extra details.Game SpecificNESMs. Pac-Man (Namco)3.0Int09 Jul 2020
How to Hack Experience LevelstcaudStep-by-step guide to hacking experience levels in games that have them.MiscellaneousMultipleMultiple Games1.0Beg04 Jun 2015
Pokémon Gold/Silver Scripting CompendiumTauwasserA compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver. Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.Game SpecificGBMultiple Games1.0Int21 Jul 2006
JIS X 0201 TableTauwasserA complete JIS X 0201 table file encoded in UTF-8.Table FilesN/AN/A1.1Beg06 Jun 2009
JIS X 0211 TableTauwasserA complete JIS X 0211 table file encoded in UTF-8. Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.Table FilesN/AN/A1.0Beg06 Jun 2009
JIS X 0213 TableTauwasserA complete JIS X 0213 table file encoded in UTF-8. Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.Table FilesN/AN/A1.0Beg07 Jun 2009
Shift-JIS TableTauwasserShift-JIS table. Contains additional mappings:
  • NEC special chatacters (NEC特殊文字)
  • NEC selected IBM extended characters (NEC選定IBM拡張文字)
  • IBM extended characters (IBM拡張文字)
Compatible with ….
Table FilesN/AN/A1.0Beg14 Sep 2009
Romance of Forgotten Kingdom Staff Roll Image File FormatTauwasserA brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom. Includes a 010 Editor binary template to parse image files.File FormatsPCMangguk Jeon'gi: Ichyeojin Nara-ui Iyagi1.0Int09 Oct 2011
Cinepak for Sega - BreakdownTasco DeluxeA breakdown of the Cinepak video codec used for several Sega CD games.File FormatsSegaCDN/A2.0Beg27 Apr 2006
Restrict Espers by CharacterSynchysiThis hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper. I….Source CodeSNESFinal Fantasy III2.3Int20 Apr 2020
Super Bomberman 4 hacking infosSvamboI did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….Game SpecificSNESSuper Bomberman 41.0Adv28 Aug 2018
Super Mario Bros. Two Player Hack EditingSupergamerguyThis is a moderately detailed description of some of the tricks hackers might need to know when making hacks of Corpse Grinder’s Super Mario Bros. Two Player Hack. It contains a short explanat….Game SpecificNESSuper Mario Bros.1.0Beg30 Aug 2020
1943 NES Hacking NotesSupergamerguyThis is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text….Game SpecificNES1943: The Battle of Midway1.0Int12 Oct 2020
Ms. Pac-Man (Tengen) NES EditingSupergamerguyThis is a large compilation of all of the knowledge I gained from my work and hacking on the Tengen NES port of Ms. Pac-Man. It contains previously undocumented full descriptions of color palettes, text editing, and title screen editing for this game….Game SpecificNESMs. Pac-Man (Tengen)1.0Int19 Oct 2020
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