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(721 to 740) of 748 Results
TitleAuthor DescendingDescriptionCategoryPlatformGameVerLevelDate
Zelda II - altering Link's palettes after spell usageArchAngelleofJusticeA short guide that will help users to alter the palettes used for Link after casting a spell or picking up an item.Palette HackingNESZelda II: The Adventure of Link1.0Beg30 Aug 2019
SMB Utility FAQAPIt’s a FAQ for SMB Utility for newbie’s who don’t know how to use the editor.Game SpecificNESSuper Mario Bros.1.0Beg11 Oct 2007
AnusP's Advanced Hacking TutorialAnusPOne of the first documents to give detailed information on NES and SNES pointers. Still a very valuable resource.Pointer HackingMultipleN/A1.2Int25 Mar 1998
SPC-700 SourceAntiTrackA commented disassembly of a sound routine.Source CodeSNESN/A1.0Int17 Oct 1994
Anomie's S-DSP DocAnomieExtremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers.Hardware Info.SNESN/A1212Adv28 Sep 2015
Anomie’s C4 Chip DocAnomieIn depth information on the SNES C4 cartridge add-on chip and it’s registers.Hardware Info.SNESN/A2007-07-12Adv12 Jul 2007
Anomie's SNES Memory Mapping DocAnomieThis is a document intended to describe the SNES memory map. It will NOT include information on the MAD-1 or any other address decoder.Hardware Info.SNESN/A2008-12-21Int21 Dec 2008
Anomie’s SNES OpenBus and Wrapping DocAnomieExplains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Anomie’s SNES Port DocAnomieThis is a document intended to describe the various hardware ports on the SNES. It will not describe how these ports are used by what may be plugged into them.Hardware Info.SNESN/A2007-04-27Int27 Apr 2007
Anomie’s Register DocAnomieA nice in depth look at all the SNES hardware registers. This is must have reference material for anybody doing any assembly hacking or homebrew coding for the SNES. This document is the most recent and up to date we have on the SNES registers (as of….Hardware Info.SNESN/A2007-07-12Int12 Jul 2007
Anomie's SPC700 DocAnomieIn depth information on the SPC700 including a diassembly of the Boot ROM.Hardware Info.SNESN/A2009-07-19Int19 Jul 2009
Anomie's SPC700 Cycle DocAnomieCycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Anomie's SNES Timing DocAnomieThis is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.Hardware Info.SNESN/A2008-12-21Adv21 Dec 2008
FF1 Disassembly with Bugfix & Enhancement PatchesAnomieAnomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga….Source CodeNESFinal Fantasy1.0Adv07 Dec 2008
Atari 2600 TIA Hardware NotesAndrew TowersThere are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read.Hardware Info.2600N/A1.0Adv06 Mar 2003
Programming the Atari 2600Andrew DavieThis document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console.Assembly2600N/A1.0Int04 Jan 2006
S-DD1 Algorithm DocumentationAndreas NaiveDocumentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.Source CodeSNESN/A1.0Adv10 Oct 2004
DSP-1 Emulation CodeAndreas NaiveDSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing).Source CodeSNESN/A3.0Beg13 Jul 2006
N64 Opcodes ListanarkoThis is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing.AssemblyN64N/A0.3Adv19 Feb 1998
Playstation PointersambyraA general guide for PlayStation game translation with a focus on finding pointers. Uses SD Gundam G Century as a base.Pointer HackingPSXSD Gundam: G CenturyAInt15 Dec 2007
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