|SD Hero Soukessen Document||DANGER X||SD Hero Soukessen document with many hacking values, such as level structure data, enemies position type & more, Robot Heroes attack & Jump, Stages music etc.||Game Specific||NES||SD Hero Soukessen: Taose! Aku no Gundan||1.0||Beg||13 Feb 2018|
|Double Dragon III Enemies Values||DANGER X||This document contains the types and hp hex addresses of enemy from the game.||Game Specific||NES||Double Dragon III: The Sacred Stones||1.0||Beg||11 Jun 2018|
|Ninja Gaiden 3 hacking values||DANGER X||This archive includes 1 document with the enemy and item location values to allow you to change them in every stage, 1 image with the enemy types, and another text file with diverse hex values, like weapon nimpo consumption, level and enemy palette,l….||Game Specific||NES||Ninja Gaiden III: The Ancient Ship of Doom||1.0||Beg||26 Jul 2018|
|68000 Instruction Set||Damaged Cybernetics||This is a documentation of the 68k instruction set. Might be a good document to check out if you want to know all the op-codes.||Assembly||X68K||N/A||1.0||Adv||23 Oct 1996|
|Super Mario Bros. Hacking Document||DahrkDaiz||A detailed guide to hacking the level data of the original Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Int||01 Jan 2003|
|Hacking Custom Intros Into SNES ROMs||DackR||This tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS.
The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find.
Special Thanks to MrRichard999 fo….||Graphics Hacking||SNES||N/A||1.0||Int||10 Jul 2018|
|An Introductory Guide to Hacking Nintendo World Cup||Dacicus||This PDF document presents offsets and descriptions for much of the data needed to hack Nintendo World Cup, including team statistics, graphics, palettes, and passwords. It also contains information about RAM addresses that may be useful to hackers, ….||Game Specific||NES||Nintendo World Cup||1.00||Beg||17 Jun 2008|
|Genesis ROM Format||d0nut||Info on the Genesis ROM format.||Miscellaneous||GEN||N/A||1.1||Int||17 May 1999|
|ASM Hacking for Dummies||D||An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.||Assembly||SNES||N/A||1.0||Int||25 Apr 1999|
|NINJA 1.0 File Format||D||The NINJA 1.0 patch format, designed as a replacement to IPS.||File Formats||N/A||N/A||1.0||Int||24 Feb 2004|
|WindThunder Script Format||D||This is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder Package File Format||D||WindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder ANI_FILE V1.0 Format||D||All animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001.
The ANI_FILE format is a running format designed to be streamed and played in real time. It&….||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder AMP_File V1.0 Format||D||AMP files are WindThunder’s transparent PCX format used in Heroine Anthem I&II. Their extension is usually .AMP, .000 or .001.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|SoftAction Resource Files||D||These files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction’s Langrisser I&II remakes, where the author encountered them. Their extension is .RES.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|QDA Package Format||D||The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|NEC Interchannel Package Format||D||NEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.||File Formats||Multiple||Multiple Games||2006/2/7||Int||07 Feb 2006|
|Microsoft Fastfile Package Format||D||FFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system.||File Formats||PC||N/A||2006/2/7||Int||07 Feb 2006|
|Broadcast Satellaview-X Internal ROM Info||D||The Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information.||Hardware Info.||SNES||N/A||2006/2/7||Int||07 Feb 2006|
|Deinterleave MD ROM||D||PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.||Source Code||GEN||N/A||2.0||Int||20 Apr 2006|