|EDICT Format Onomatopoeia List||filler||This is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….||Miscellaneous||N/A||N/A||1.0||Beg||30 Apr 2006|
|Chrono Trigger Data Offsets||FaustWolf||A companion to Geiger’s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux f….||Game Specific||SNES||Chrono Trigger||1.0||Beg||07 Oct 2009|
|Memory Address List||Fatories||An extensive list of memory addresses in the Gameboy game Legend of Zelda: Oracle of Ages.||Game Specific||GB||The Legend of Zelda: Oracle of Ages||1.0||Beg||05 Jul 2011|
|Super Mario Bros NES R.Eng Project||F.H.||A notated disassembly of Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Adv||18 Jul 2000|
|Record of the Lodoss War R'Engineer Notes||F.H.||An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.||Game Specific||SNES||Lodoss Tou Senki||1.2||Adv||30 Jun 2000|
|S-NES Emulator SE Sound Code||F.H.||This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes ….||Source Code||SNES||N/A||1.0||Int||05 Nov 2004|
|Romancing Saga Quick Notes||F.H.||This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.||Game Specific||SNES||Romancing SaGa||1.0||Adv||23 Apr 2004|
|Romancing Saga VWF Source Code||F.H.||This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.||Game Specific||SNES||Romancing SaGa||1.0||Adv||28 Dec 2004|
|Gameboy ASM Hacking Guide||evo||A set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.||Assembly||GB||R-Type II||1.0||Adv||14 Dec 2005|
|FF3us Animation Scripts||Everything||This is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.||Game Specific||SNES||Final Fantasy III||1.0||Int||18 Sep 2015|
|Mega Man X3 Decompression Routine||Euclid||A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.||Game Specific||SNES||Mega Man X3||31.1.06||Adv||31 Jan 2016|
|GBA Palette Changing FAQ||ETK||A beginners faq to show how to edit palettes in GBA games.||Palette Hacking||GBA||Multiple Games||1.0||Beg||07 Dec 2005|
|Hacking NBA Jam TE: A Beginner's Guide||eskayelle||Eskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….||Game Specific||SNES||NBA Jam Tournament Edition||2.1||Beg||05 Sep 2019|
|Streets of Rage 2 - Revising the Title Screen||eskayelle||Got an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….||Assembly||GEN||Streets of Rage 2||1.0||Int||14 Sep 2019|
|Hacking NBA Jam TE: An Intermediate Guide||eskayelle||Gotten through the flood of data provided in Hacking NBA Jam TE: A Beginner’s Guide? Thirsty for more?
Based on his NBA Jam 2K21 TE….||Assembly||SNES||NBA Jam Tournament Edition||1.0||Int||11 Dec 2020|
|Zelda 3 Sprite Sheet||Erockbrox||This is an excel sprite sheet that I made while working on the Zelda 3 hack: Quest for Calatia along with Zack (Gamemakr24). The goal was to take all of the sprites in the game and to test them in three specific areas to document their functionality…..||Game Specific||SNES||The Legend of Zelda: A Link to the Past||1.0||Beg||17 Aug 2012|
|PC-Engine Video Display Controller Documentation||Emanuel Schleussinger||A relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth.||Hardware Info.||TG16||N/A||0.3||Int||01 Feb 1998|
|Nuts & Milk Data||elbobelo||Here is a list of all the data for Nuts & Milk. From level data to sound data, he was working on a hack that was title “Donkey Kong 2″ to show off the ASM, sound and level changes, it’s at the following link…
[url]http://acmlm.kafuk….||Game Specific||NES||Nuts & Milk||1.0||Beg||14 Apr 2008|
|Atari 2600 VCS Sound Frequency and Waveform Guide||Eckhard Stolberg||This is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
- You can view the document here.
|Miscellaneous||2600||N/A||1.01||Int||25 May 2000|
|VWF Routine for Dragon Slayer Jr. - Romancia on the NES||DvD||You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png file….||Source Code||NES||Romancia||1.0||Adv||27 Apr 2008|