SPC700 Mini Tutorial | Gau | This is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents. | Hardware Info. | SNES | N/A | 1.0 | Int | 31 Oct 2011 |
N64 Survival Guide | g8z et al | Very brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples. | Hardware Info. | N64 | N/A | 1.0 | Beg | 12 May 2006 |
Notes - Dragon Warrior III | g8z et al | MMC1 PRG bankswap example. Intended for understanding mapper expansion. | Hardware Info. | NES | Dragon Warrior III | 1.0 | Int | 13 May 2006 |
Compression - Phantasy Star Gaiden | g8z et al | A bitmap ASM trace with sample source code. | Source Code | GG | Phantasy Star Gaiden | 2 | Int | 13 May 2006 |
Compression - Cyber Knight 2 | g8z et al | Dynamic LZ parameter selection. With example code. | Source Code | SNES | Cyber Knight II: Chikyuu Teikoku no Yabou | 2.0 | Int | 13 May 2006 |
Compression - Phantasy Star | g8z et al | RLE bitplane grouping. Font replacement trace. | Source Code | SMS | Phantasy Star | 2.0 | Int | 13 May 2006 |
Compression - Shining Force | g8z et al | Multiple Huffman. 68k code more intriguing. No example source. | Source Code | GEN | Shining Force | 2.0 | Int | 13 May 2006 |
Compression - Shining Force Gaiden | g8z et al | Multiple Huffman text compaction. Bitmap interleaving. All three gaidens. | Source Code | GG | Shining Force Gaiden: Final Conflict | 2.0 | Int | 13 May 2006 |
Compression - Sylvan Tale | g8z et al | Simple LZ. ASM trace with method comparisons. | Source Code | GG | Sylvan Tale | 2 | Int | 13 May 2006 |
Compression - River City Ransom Zero | g8z et al | Tilemap compression. ASM trace. | Source Code | NES | Renegade | 2.0 | Int | 13 May 2006 |
Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | N/A | N/A | 2.0 | Int | 16 May 2006 |
Ice Climbers | FrenziedPanda | These are some hacking notes for the ‘Ice Climbers’ NES game. | Game Specific | NES | Ice Climber | 1.0 | Beg | 12 Mar 2006 |
How to Use SMBED | frantik | A guide written by frantik on how to use the Japanese tool SMBED for Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 2.0 | Beg | 11 Jan 2008 |
Frank15’s Super Mario Land Notes | Frank Maggiore | Frank15’s notes on how to hack Super Mario Land including level and enemy information. | Game Specific | GB | Super Mario Land | 1.0 | Beg | 28 May 2007 |
The Way to Get GFX From Other Games Into Your SMW-Hack | FPI Productions | A guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor. | Game Specific | SNES | Super Mario World | 1.0 | Beg | 03 Jan 2003 |
Genesis Chat Logs | Fonzie | A collection of logs in which Fonzie explains various aspects of the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 04 Dec 2004 |
Sega Genesis Programming Introduction | Fonzie | An introduction to programming the Genesis. English and French versions included. | Assembly | GEN | N/A | 1.1 | Int | 11 Jun 2004 |
Random Number Generator for SNES | FinS | This is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor.
Creates a table of random numbers at $1100 ram or edit to a chosen location.
| Assembly | SNES | Multiple Games | 1.0 | Int | 02 Mar 2014 |
Ogre Battle Compressed Graphics Locations | FinS | Document which contains the locations for compressed graphics in the game Ogre Battle for the SNES. | Graphics Hacking | SNES | Ogre Battle: The March of the Black Queen | 1.0 | Int | 14 Apr 2011 |
Ogre Battle Rom Map | FinS | This document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version. | Game Specific | SNES | Ogre Battle: The March of the Black Queen | 1.0 | Int | 14 Apr 2011 |