The Mad Hacker's Guide to Pointers (Appendix B) | Gil Galad | An unofficial appendix to the famous pointer document containing some additional information not found in the main document. | Pointer Hacking | NES | N/A | 1.0 | Int | 14 May 2008 |
20 Levels of NSF ripping | Gil Galad | A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed. | Assembly | NES | N/A | 0.8 | Adv | 10 Dec 2005 |
Final Fantasy 1 Music Driver Disassembly | Gil Galad | This is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6. | Source Code | NES | Final Fantasy | 1.0 | Adv | 18 Aug 2010 |
SNESGT savestate format | GIGO | This file describes the format of the blocks in a SNESGT savestate file. | File Formats | SNES | N/A | 3.0 | Beg | 26 May 2006 |
Giegue's Master Guide to Hacking Pokemon Games Red-Crystal | Giegue | A guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal. | Game Specific | GB | Multiple Games | 1.0 | Beg | 01 Jan 2002 |
NES 16×16 Tile Format | Gideon Zhi | A document detailing instructions for dealing with 16×16 NES tiles. | Graphics Hacking | NES | N/A | 1.0 | Int | 13 Jun 2007 |
The Gameboy ROM Hacking Doc | Gideon Zhi | A few details on Gameboy pointers. | Pointer Hacking | GB | N/A | 1.00 | Int | 16 Jun 2009 |
Using Pointers Effectively | Gideon Zhi | A document which describes how to save space by optimizing pointers. | Pointer Hacking | Multiple | N/A | 1.0 | Int | 09 Apr 2002 |
DTE Routine | Gideon Zhi | This is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl…. | Source Code | NES | Digital Devil Monogatari: Megami Tensei | 3.0 | Int | 20 Apr 2006 |
DMA Transfers, Compression, and You | Gideon Zhi | An explanation on how to bypass compression routines to insert and use uncompressed data in your project. | Assembly | SNES | N/A | 1.0 | Int | 06 Aug 2002 |
Super Mario RPG ROM Offsets | giangurgolo | Extensive list of offsets for various data, ranging from sound to decompression routines. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 27 Dec 2006 |
Super Mario RPG RAM addresses | giangurgolo | List of RAM addresses used by SMRPG and their function; very detailed. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 27 Dec 2006 |
Super Mario RPG Byte References | giangurgolo | Long list of categorized bytes used to reference enemies, sound effects, graphics, etc. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Beg | 29 Dec 2006 |
Super Mario RPG Hacking Docs | giangurgolo | A large group of documents and resources for hacking SM:RPG. Has offsets, routines, commented disassembly, tutorials, and more.
Archived from http://giangurgolo.home.att.net/smrpg/ | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 16 Jun 2007 |
Seiken Densetsu 3 offsets and data formats | giangurgolo | Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats. | Miscellaneous | SNES | Trials of Mana | 1.0 | Int | 17 Aug 2013 |
Phantasy Star (Classic Series) Hacking Guide | GhaleonUnlimited | Want to make some your own changes to the classic Phantasy Star games? Think the PS hacks out there all suck?
Thanks to dedicated fans, each PS game has been disassembled, meaning that no programming skills are needed to make your perfect version!…. | Miscellaneous | GEN | Phantasy Star IV: The End of the Millennium | 1.0 | Beg | 16 Jan 2021 |
Chrono Trigger Compression | Geiger | A document pertaining to compression in the Chrono Trigger rom. | Game Specific | SNES | Chrono Trigger | 20031216 | Adv | 16 Dec 2003 |
Chrono Trigger Database | Geiger | A document pertaining to Chrono Trigger offsets. | Game Specific | SNES | Chrono Trigger | 2011.03.03 | Beg | 03 Mar 2011 |
Final Fantasy VI Offsets Guide | Geiger | A document pertaining to offsets in the Final Fantasy VI rom. | Game Specific | SNES | Final Fantasy III | 20030812 | Beg | 12 Aug 2003 |
SNES Sound Processors Info | Gau Of The Veldt | The SNES sound system was custom made by Sony specifically for the SNES. It’s labeled as an SPC-700. It is superior to most sound chips of its time (1991), for it has its own memory and instruction set, which takes the load off the main CPU. If …. | Hardware Info. | SNES | N/A | 1.0 | Adv | 05 Feb 1998 |