Newest Hacks

Kid Chameleon SRAM Low Poly Promo Models Final Fantasy II Speedrun Practice Earthbound Beginnings: Consistent Version

Newest Translations

Balloon Fight Secret of Evermore Trials of Mana Contra

Newest Reviews

Landstalker Alternate Controls Ultimate Mortal Kombat 3 - Arcade Hack Ultimate Mortal Kombat 3 - Arcade Hack Ultimate Mortal Kombat 3 Balanced Edition

Featured Hack Images

Metroid Disturbance Final Fantasy Negative One GFF (Grond's Final Fantasy) Break Man III

Featured Translation Images

Super Mario Bros. 3 Lufia: The Ruins of Lore Ganpuru: Gunman's Proof Arc the Lad

Recent Updates

  • Translations
    fixed the URL that someone else added to my previous submission. not sure why the NINJA disclaimer is needed at all? it's not like the online ROM patcher doesn't support it
  • Games
    This game was released in the US in 2019 as Trials of Mana. Because that is the earliest official English title I changed it to Primary Title.
  • Translations
    this should be an Addendum, since it's based off the work of a different translation project
  • Translations
    removed Whirlpool-era subjective opinions (plus the ridiculous and unnecessary "NINJA is superior to IPS" paragraph)
Documents
General Information
Button

(461 to 480) of 754 Results
TitleAuthor DescendingDescriptionCategoryPlatformGameVerLevelDate
Custom CHR + Bankswap Routines For MMC1 to MMC3 ConversionsinfidelityHere is a document which explains Custom CHR & Bankswap Routines For MMC1 to MMC3 mapper conversions.AssemblyNESN/A1.0Adv27 Jul 2013
FF6 Event DumpImzogelmoThe event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….AssemblySNESFinal Fantasy III1.0Int27 Feb 2011
Fire ‘N Ice DatahukkaNES Fire’N Ice (aka Solomon’s Key 2) level format and other data.Game SpecificNESFire ‘N Ice1.1Int26 Nov 2007
Mega Man/Rockman 2 Music/SFX Data GuideHimajin JichikuThe document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S….Audio HackingNESMega Man 21.1Int07 Aug 2016
PAC File formathenke37PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!File FormatsNDSN/A1.0Int05 Apr 2011
NitroFS in a nutshellhenke37A short guide in my own words about the format of the filesystem that all DS games have available.File FormatsNDSN/A1.1Int08 Apr 2011
Archive formats in Gyakuten Kenji 2henke37This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom.File FormatsNDSGyakuten Kenji 21.0Int07 Jun 2011
Lz_comp2Haruhiko OkumuraA very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH….Source CodeMultipleN/A2.0Adv10 Apr 1989
Streets of Rage 3 Music Offsets & Audio InfohagelbreakerInfo about music offsets, values and sound samples.Game SpecificGENStreets of Rage 30.1Beg22 Mar 2018
Air Fortress Embedded Source CodeGSX SugaSource code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.Source CodeNESAir FortressLC 3.0Int03 Mar 2009
Grog’s Guide to DMA and HDMA on the SNESGrogThis guide explains DMA on the SNES and gives an example of how to use it. A few details are incorrect.
  • ROM-RAM example uses the wrong DMA mode.
  • Incorrect phrase: “you can actually use one HDMA transfer over multiple frames….
AssemblySNESN/A1.0Int01 Jan 2001
Homebrew Handbook for SNESGrogThis guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.AssemblySNESN/A1.0Adv27 Feb 2006
Mega Man Title Screen ChartGoogieHere’s something that’ll help people who wants to hack the Mega Man title screen.Graphics HackingNESMega Man1.0Beg19 May 2007
Binary Land DataGoogieThis is the data necessary to edit the palettes in the game. Using the notes will make it a breeze since the data is stored in two different places in the ROM.Game SpecificNESBinary Land1.0Beg05 May 2008
Battle City Title Screen HackingGoogieHere’s something that’ll help people who wants to hack the title screen in Battle City, enjoy. ;)Game SpecificNESBattle City1.0Beg28 Aug 2008
Golden Axe 2 Palette Addresses HivePal formatgodulatorRequires HivePal utility to use. This contains the locations of Golden Axe II palette’s and a description providing where each is used. It is in the HivePal format, install instructions ….Palette HackingGENGolden Axe II1.0Beg03 Nov 2017
Atari 2600 VCS Precise Sound Values and Distortion BreakdownGlenn SaundersThis document is a description and chart of the various values for notes and distortion of the Atari 2600 sound.Miscellaneous2600N/A1.0Int02 Apr 1997
Indy 500 DisassemblyGlenn SaundersDisassembly for the game Indy 500. Use DASM and vcs.h to compile.Source Code2600Indy 5001.0Adv04 Sep 2009
TIA Color ChartsGlenn SaundersA TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.Miscellaneous2600N/A1.0Beg08 Sep 2010
Easy Way to Find Level Data in Some NES GamesGil GaladA guide which details a method for detecting level data using the NES emulator Nesten.MiscellaneousNESN/A1.0Int14 May 2008
Prev 1 14 ... 20 21 22 23 [24] 25 26 27 28 ... 34 38 Next