|Winter Gold Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.||Source Code||SNES||Winter Gold||1.0||Adv||23 Nov 1995|
|Yars' Revenge Disassembly||Dennis Debro||Disassembly for the game Yars’ Revenge. Compile with DASM and vcs.h version 105 or greater.||Source Code||2600||Yars' Revenge||1.0||Adv||04 Sep 2010|
|Ys III DTE||KingMike's Translations||Using Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.||Assembly||NES||Ys III: Wanderers from Ys||1.1||Beg||16 May 2010|
|Zelda 2 ROM Expansion||Dr. Floppy||In a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.||Game Specific||NES||Zelda II: The Adventure of Link||1.0||Int||20 Jul 2013|
|Zelda II Music Document||Optomon||This document describes the music data for ZELDA II, with details on how to read and modify it.||Game Specific||NES||Zelda II: The Adventure of Link||0.5||Adv||25 May 2015|
|Zelda II Dialog Conditions||njosro||This document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc.
The original disassembly was provided by Trax.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||03 May 2017|
|Zelda II - Jumping Routine||njosro||This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||29 Apr 2018|
|Zelda II - Music Info & Expansion||the_icepenguin||This is intended to be used alongside optomon’s music document.
It will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs. I….||Audio Hacking||NES||Zelda II: The Adventure of Link||1.3||Int||11 Mar 2019|