Newest Hacks

Top Gun (Japan) MMC5 Patch Super Mario World: Just Keef Edition Top Gun MMC5 Patch EarthBound: MSU-1 Hip Hop Journey

Newest Translations

Phantasy Star Gaiden Donald in Maui Mallard Fire Emblem: The Binding Blade Fire Emblem: Ankoku Ryu to Hikari no Tsurugi

Newest Utilities

Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

Newest Reviews

[NES] Super Mario Bros Level Editor - GreatEd Super Mario World: Just Keef Edition Spirit bug fix Super Mario World: Just Keef Edition

Newest Homebrew

Death Planet Bad Apple!! PV-FC 2.5 Simplistic Tower of Hanoi

Featured Hack Images

Super Mario Bros HF Pokemon Brown 2014 True Duel Rockman NEO

Featured Translation Images

Lufia: Curse of the Sinistrals Road Rash II Gyakuten Saiban Clock Tower: The First Fear

Recent Updates

  • Hacks
    Expand the ROM so hackers can use all the free space in the hardwired bank. Fixed: I changed $4c JMP to $20 JSR because it was wrong at location $1ef34.
  • Hacks
    Explanation
  • Hacks
    Expand the ROM so hackers can use all the free space in the hardwired bank. Fixed: I changed $4c JMP to $20 JSR because it was wrong at location $1ec24.
  • Hacks
    Change MMC5 setup code at $3ff00 in the Expanded ROM area. Fixed: I changed $4c JMP to $20 JSR because it was wrong at location $1ffe6.
Documents
General Information
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(341 to 360) of 730 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Lo/HiROM ConvertDPHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.Source CodeSNESN/A2.0Beg03 Jul 2006
Locating graphics with VBA-SDL-HLabmasterAn example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA ROM. Target is the title screen logo for The Legend of Zelda, The Minish Cap.Graphics HackingGBAThe Legend of Zelda: The Minish Cap1.0Int24 Feb 2006
Lode Runner Level FormatDischCompression and storage format of Lode Runner levels outlined in detail.Game SpecificNESLode Runner1.1Int31 Jan 2008
Lost Woods & Lost Hills HackingDr. FloppyComprehensive guide to altering the special sequences of the Lost Woods and Lost Hills in The Legend of Zelda.Game SpecificNESThe Legend of Zelda1.0Beg17 Jun 2009
Lufia & The Fortress of Doom SRAM GuideVegetamanThis is a guide to the SRAM locations for Lufia & The Fortress of Doom, as well as some extra information on how to decipher what Item and Magic Spell a certain hex value means – as well as a brief explanation on binary and hexadecimal numbers.Game SpecificSNESLufia & the Fortress of Doom1.0Int01 Jan 2011
Lufia II DocumentsRelnqshdThis is a zipped file with many text documents with many data on Lufia II, such as monsters, items, capsule monsters and subroutines. There are documents on the game’s offsets and general info such as how is critical damage calculated.Game SpecificSNESLufia II: Rise of the Sinistrals1.0Int27 Apr 2007
Lunar Magic Class 3 - Overworld EditingLordlazerA description on how to set up in game events such as path uncovering in Super Mario World using the Lunar Magic editor.Game SpecificSNESSuper Mario World1.0Beg09 Dec 2002
Lz_comp2Haruhiko OkumuraA very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH….Source CodeMultipleN/A2.0Adv10 Apr 1989
Mac HackO_mankoHow to get started if you want to hack using a Mac.MiscellaneousN/AN/A1.0Beg21 Jul 2007
Magician Source CodeChris ShrigleyMagician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley. This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….Source CodeNESMagician1.0Beg02 Feb 1990
Mario's Picross Level DataKilla BInformation on the Mario’s Picross level format.Game SpecificGBMario's Picross1.0Beg25 Nov 2009
Mega Man 4 Sound Engine DisassemblyMatrixzThis is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb….AssemblyNESMega Man 41.0Adv14 Jan 2013
Mega Man 6 Enemy IDsVaglaMega Man 6 Enemy IDs document on every single ID from 00 to FF.MiscellaneousNESMega Man 61.0Beg21 May 2003
Mega Man DisassemblyBisqwitA disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound, music or graphics.Game SpecificNESMega Man1.0Adv19 Sep 2010
Mega Man II Sound DisassemblyBisqwitReassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C). This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool….Game SpecificNESMega Man 21.0Adv27 Sep 2010
Mega Man III Hacking Documentskuja killerThis is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer.Game SpecificNESMega Man 31.0Int04 Mar 2016
Mega Man IV Password Crackjayz299Details on the password system for Mega Man IV (NES). No energy tanks are included like Part II & III.Cheat CodesARCMega Man 41.0Beg20 Oct 2008
Mega Man Sound DisassemblyBisqwitReassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4. This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool of….Game SpecificNESMega Man1.0Adv27 Sep 2010
Mega Man Title Screen ChartGoogieHere’s something that’ll help people who wants to hack the Mega Man title screen.Graphics HackingNESMega Man1.0Beg19 May 2007
Mega Man Title Screen Sound CodeinsectduelTeaches you how to restore the Rockman title screen sound that was cut from the US and European versions of Mega Man.Game SpecificNESMega Man1.0Int27 Sep 2010
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