Newest Translations

The Karate Kid Space Invaders Universal Soldier Konami’s Boxing

Newest Utilities

MR Writer IP.BIN 4 WIN PVR Tool I.T.L Games Compressor

Newest Reviews

Seiken Densetsu 3 (Secret of Mana 2) - Icon Patches (Level Up, Town Signs, Menu) Super Mario Advance Color Restoration Back to the Future (Enhanced) Zelda - The Legend of Link

Newest Homebrew

Bad Apple!! PV-FC 2.5 Simplistic Tower of Hanoi Chicken of the Farm

Featured Hack Images

Blue Mario Bros. 3 Super Mario Bros. - Hi Episode 4 Dune - Rebuild Final Fantasy IV User Options

Featured Translation Images

Kid Klown in Night Mayor World Werewolf: The Last Warrior Micro Machines Turbo Tournament '96 GeGeGe no Kitarou 2: Youkai Gundan no Chousen

Recent Updates

Documents
General Information
Button

(201 to 220) of 727 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
FEDA VWF RoutineLordTechBongo wrote a Variable Width Font for a translation of FEDA and had the foresight to comment it rather well. If you’ve ever wondered what a VWF looks like, wonder no more.Source CodeSNESFEDA: The Emblem of Justice1.0Int14 May 2008
FEDS (U) Hacking DocumentationBlazerThis includes documentation on the files of FEDS as well as a Character, Class, and Item Editor that will edit one of the files found in the decompiled ROM. It also includes random notes on the data in the game amongst many other things that help in ….Game SpecificNDSFire Emblem: Shadow Dragon1.2Beg19 Apr 2009
FF1 DisassemblyDischReassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble. Fully commented with all variables and routines labelled. Data formats outlined, bugs highlighted, etc. Everything you could ever want to know a….Source CodeNESFinal Fantasy1.0Adv05 Jun 2015
FF1 Disassembly CompanionJoe73ffdqA comprehensive document to go along with FF1 Disassembly. This gives you an index to find just about everything.Game SpecificNESFinal Fantasy1.0Beg04 Feb 2014
FF1 Disassembly with Bugfix & Enhancement PatchesAnomieAnomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga….Source CodeNESFinal Fantasy1.0Adv07 Dec 2008
FF1 Facelift BytesMaria RenardA collection of bytes that weren’t covered in Dienyddiwr Da’s FFBytes for FF1.Game SpecificNESFinal Fantasy1.0Int24 Oct 2003
FF1 Magic NotesBongo`While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy!Game SpecificNESFinal Fantasy.90Beg01 Apr 2008
FF2 Charactery BytesDienyddiwr DaA guide to the digital representation of the FF2 characters.Game SpecificNESFinal Fantasy II1.0Beg15 May 2008
FF2 Monster BytesLenophisThis document explains in detail the format of monster stats, and delves into the AI a little bit. It hasn’t been updated in quite some time though.Game SpecificNESFinal Fantasy II1.0Beg10 Jun 2007
FF2 Shop BytesLenophisThe shops of FF2 at first looked to be insanely coded. Turns out it’s a bunch of table look-ups, which appears to be this game’s motto. The format the shops use is explained in vast detail.Game SpecificNESFinal Fantasy IIv1.0Beg10 Jun 2007
FF2 US DocsThe Tower of Bab-IlA collection of documents covering all sorts of FF2 game data hacking.Game SpecificSNESFinal Fantasy II1.0Int13 May 2002
FF3 $7E5000 source codeabwFully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI). This code covers RAM ….Source CodeSNESFinal Fantasy III1.0Adv13 Feb 2016
FF3us Animation ScriptsEverythingThis is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.Game SpecificSNESFinal Fantasy III1.0Int18 Sep 2015
FF3us Battle Event ScriptsMadsiurThis is a dump of the Battle Event Scripts. The 20 commands have a proper description with parameters if applicable. Dialogues called in scripts are also written. This document does not cover the detail of each character or monster movement / animati….Game SpecificSNESFinal Fantasy III1.1Beg16 Oct 2016
FF3us Ending Names MappingMadsiurThis is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed.Game SpecificSNESFinal Fantasy III1.4Beg01 Jan 2017
FF4 Advance Data StructuresPKT PaladinStructure data for items, level up data, and spell learning data. This info is based on the US version of the game. You can do a similar search with these known values on the other versions of the game as it should be relatively close by.Game SpecificGBAFinal Fantasy IV Advance1.0Beg20 Jun 2009
FF6 Event DumpImzogelmoThe event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….AssemblySNESFinal Fantasy III1.0Int27 Feb 2011
FF6 SNES $C3 Bank rellocatable source codeTraducciones MagnoThis document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences. When I started….AssemblySNESFinal Fantasy III1.0Int25 Oct 2013
Final Fantasy 1 GFF Hacking DocumentsJoe73ffdqThis is an extensive breakdown of the code for GFF. Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles. Now, the most novice of hackers can do advanced work….Game SpecificNESFinal Fantasy.80Beg29 Jun 2014
Final Fantasy 1 Music Driver DisassemblyGil GaladThis is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6.Source CodeNESFinal Fantasy1.0Adv18 Aug 2010
Prev 1 ... 7 8 9 10 [11] 12 13 14 15 ... 21 37 Next