|Easy Way to Find Level Data in Some NES Games||Gil Galad||A guide which details a method for detecting level data using the NES emulator Nesten.||Miscellaneous||NES||N/A||1.0||Int||14 May 2008|
|EDICT Format Onomatopoeia List||filler||This is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….||Miscellaneous||N/A||N/A||1.0||Beg||30 Apr 2006|
|Editing Fonts without the Aid of a Graphics Editor||Partial Translations||A document explaining how to edit bitplane fonts with a hex editor.||Graphics Hacking||Multiple||N/A||1.0||Int||01 Oct 2009|
|Electronix Corp NES Schematic||OEM||This is a schematic of the Nintendo Entertainment System, of the chips and circuit board inside as well as the controllers. This is not an official Nintendo schematic document. It was drawn by Electronix Corp.||Hardware Info.||NES||N/A||1.0||Adv||12 Jul 2011|
|Enemy and Equipment Stat Editing Guide||caminopreacher||This guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!||Game Specific||GBA||Castlevania: Aria of Sorrow||1.0||Int||22 Jan 2017|
|Equinox Hacking Document||Jigglysaint||This is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.||Graphics Hacking||SNES||Equinox||1.0||Beg||14 May 2008|
|EUC-JP Table||KingMike's Translations||EUC-JP table.
Contains additional mappings: |
Compatible with CP51932 and eucJP-ms.
Table is encoded in UTF-8.
- NEC special characters
- NEC selected IBM extended characters
|Table Files||N/A||N/A||1.0||Beg||11 Sep 2009|
|Everynes - Nocash NES specs||Martin Korth||This is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emulator. Anything from general operation to the many mapper controller specification, this document about has it all.||Hardware Info.||NES||N/A||1.0||Int||01 Jan 2004|
|Everything You Always Wanted To Know About GAMEBOY||kOOPa||Despite its age, this seems to be a pretty comprehensive document detailing the inner works of the old green-screen Gameboy.||Hardware Info.||GB||N/A||1.00||Int||17 Mar 1998|
|Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to Ask||Joshua Walker||A compilation of details on the hardware of the PlayStation.||Hardware Info.||PSX||N/A||1.1||Int||06 Nov 2011|
|EX-Mutants Source Code||Chris Shrigley||This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.||Source Code||GEN||Ex-Mutants||1.0||Adv||20 Apr 1993|
|F-Zero Climax Data||samurai goroh||Here is a document which shows locations of certain data in F-Zero climax.||Game Specific||GBA||F-Zero - Climax||1.0||Int||08 Sep 2009|
|Famicom Disk System Technical Reference||Brad Taylor||This is a Famicom Disk System technical reference document and there is also a BIOS disassembly included.||Hardware Info.||FDS||N/A||1.0||Adv||23 Apr 2004|
|FAQ for the LZSS Compression||Nemesis||A detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)||Text Hacking||N/A||N/A||1.0||Int||06 Jun 2006|
|Faxanadu Disassembly||SP||This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.||Source Code||NES||Faxanadu||1.0||Adv||27 Jun 2005|
|Faxanadu Level Data||Vagla||A document detailing the structure and location of the level data in Faxanadu.||Game Specific||NES||Faxanadu||1.0||Int||13 Feb 2005|
|FCEUd, Tutorial #1 (Hacking Character Stats)||Parasyte||Parasyte gently introduces the FCEUd interface and ASM hacking techniques. Romhackers will learn to modify the jump height of Samus in the original Metroid. (Applies equally to FCEUXD SP debugging)||Assembly||NES||Metroid||1.0||Int||01 Jan 2003|
|FCEUd, Tutorial #2 (Password Generators)||Parasyte||Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Romhackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging)||Assembly||NES||N/A||1.0||Adv||30 Apr 2003|
|FCEUd, Tutorial #3 (Compression in ROMs)||Parasyte||Parasyte explains how to use FCEUd to locate and reverse engineer graphics compression in NES roms. Hackers will see a real world example on The Goonies II. (Applies equally to FCEUXD SP debugging)||Assembly||NES||The Goonies II||1.0||Adv||30 Apr 2003|
|FDS Loader Documentation||Brad Taylor||This package has detailed information on how to create your own FDS loader modifications to your FDS and has the software included. The disk loading functions are emulated through the software.
This archive is extremely useful to make your own l….||Hardware Info.||FDS||N/A||1.0||Adv||21 Nov 2002|