|The Mad Hacker's Guide to Pointers (Appendix B)||Gil Galad||An unofficial appendix to the famous pointer document containing some additional information not found in the main document.||Pointer Hacking||NES||N/A||1.0||Int||14 May 2008|
|The MetalHead Translation FAQ||MetalHead Hacking Group||MetalHead’s attempt at a translation how-to.
http://metalproject.net/general/rom-hacking-old-doc/||Miscellaneous||NES||N/A||0.8||Beg||20 Mar 2000|
|The Minus World Explained||doppelganger||A technical explanation for why the Minus World exists.||Game Specific||NES||Super Mario Bros.||1.0||Int||19 Mar 2007|
|The Newbie NES Palette Hacking Tutorial||Dark X||A document detailing how to hack palettes using the NESticle emulator and a hex editor.||Palette Hacking||NES||N/A||1.0||Beg||27 Dec 2002|
|The Newbie NES Text Hacking||Dark X||A very basic guide to text hacking.||Text Hacking||NES||N/A||1.0||Beg||31 Dec 2002|
|The Novice Translation Document||Crazy Child||A very sparse document roughly outlining the translation hacking process using the Pokémon Blue JAP ROM as an example. More useful as a supplemental document rather than a newcomer’s primary source of information.||Text Hacking||GB||N/A||1.0||Beg||01 Jan 2000|
|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||20 May 1990|
|The Palette Hacking Doc||The Spoony Bard||Toma explains how hacking NES palettes using the NESticle emulator couldn’t be any easier.||Palette Hacking||NES||N/A||1.0||Beg||14 May 2008|
|The Playstation Translation Doc||Cless||A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….||Text Hacking||PSX||N/A||2.0||Int||05 Dec 2005|
|The ROM Hack Document||Demiforce||Horribly outdated but one of the first ROM hacking documents. This file still has a lot of good technical information that you won’t find in other documents, so I recommend reading it anyway.||Text Hacking||NES||N/A||1.0||Beg||10 Oct 2010|
|The ROM Hacker's Bible||SeRiAlKlR||A very old document on text replacement.||Text Hacking||Multiple||N/A||1.0||Beg||01 Jan 1997|
|The Theory of Relative Searching||InVerse||Einstein’s Theory of Relativity is considered to be one of the utmost works of modern genius. Relative searching,
while not quite as awe inspiring, seems to be almost as difficult to grasp for the fledgling ROM hacker. With this
article, I intend….||Relative Searching||Multiple||N/A||1.01||Beg||22 Aug 2009|
|The Way to Get GFX From Other Games Into Your SMW-Hack||FPI Productions||A guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor.||Game Specific||SNES||Super Mario World||1.0||Beg||03 Jan 2003|
|Thunder Force 3 Hacking Guide||oostyx||A very big hacking document about Thunder Force 3, the best shmup of the Genesis.
Documentation includes data locations, subroutine locations, compression formats explanation, decompression tool + commented sources, objects’ asm code explanat….||Game Specific||GEN||Thunder Force III||December 2||Int||02 Dec 2010|
|TIA Color Charts||Glenn Saunders||A TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.||Miscellaneous||2600||N/A||1.0||Beg||08 Sep 2010|
|Tiertex Design Studios GBC Music Hacking||Lu9||A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 & etc.)||Audio Hacking||GB||N/A||1.0||Int||16 Jan 2015|
|Tile Locations||Piken||This file gives hex locations for graphics in various games.||Game Specific||SNES||Multiple Games||2004-04-04||Beg||04 Apr 2004|
|Tile Molester v0.16 Source Code||SnowBro||Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….||Source Code||N/A||N/A||0.16||Adv||11 Jan 2005|
|TileLayer Pro palette file format||creaothceann||Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.||Graphics Hacking||N/A||N/A||1.0||Int||09 Feb 2007|
|Tilemaps - Identifying, Modifying and Applications||Knirt||This document mainly covers techniques to identify and then modify tile maps. NES games are used as example to the techniques, but the content of this doc can be expanded to virtually any console. Finally, you can find some applications for the tile ….||Graphics Hacking||NES||N/A||1.0||Beg||07 Aug 2009|