Newest Hacks

Tokyo Xtreme Racer 2 Music Mod DOOMSDAY Return to Castle Wily Normal Bowser in final battle

Newest Translations

Gyrodine Duck Hunt Final Fantasy III Kid Icarus: Of Myths and Monsters

Newest Utilities

Faxanadu enemy randomizer SMB2 Utility [NES] Super Mario Bros Level Editor - GreatEd SMB3 Foundry Linux

Newest Reviews

Grandia Voices & Video cutscenes Undub NTSC-U English LoD Expanded Inventory Ninja Gaiden III - Restored Final Fantasy IV - Ultima

Newest Homebrew

Bad Apple!! PV-FC 2.5 Simplistic Tower of Hanoi Chicken of the Farm

Featured Hack Images

Rydia's Restored Power Mario Runner Simon's Redaction Blaster ReMaster

Featured Translation Images

Star Wars (Namco) Ifrit Double Dragon II: The Revenge Hiouden: Mamonotachi to no Chikai

Recent Updates

  • Hacks
    Major Update to the patch
  • Utilities
    Fixed a bug with character resistances
  • Hacks
    Downgraded to 3.0 after broken 3.1 version was uploaded by puzzledude on 2018-10-02 15:55:11 later confirmed to be a fake version. Titlescreen was also rolled back to be correct and the release date corrected.
  • Games
    game description and title screen
Documents
General Information
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(261 to 280) of 729 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Genesis Chat LogsFonzieA collection of logs in which Fonzie explains various aspects of the Genesis.Hardware Info.GENN/A1.0Int04 Dec 2004
Genesis ROM Formatd0nutInfo on the Genesis ROM format.MiscellaneousGENN/A1.1Int17 May 1999
Genesis Technical OverviewOEMThe official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information.Hardware Info.GENN/A1.0Int14 Nov 2000
Giegue's Master Guide to Hacking Pokemon Games Red-CrystalGiegueA guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal.Game SpecificGBMultiple Games1.0Beg01 Jan 2002
Gimmick! Rom Hacking DocumentCommando125A ROM hacking document for assistance in hacking specific areas of Gimmick! for the Nintendo Entertainment System. These areas include level data, attribute tables, block properties, level properties, some sprite (aka object) data, bank selection for….Game SpecificNESMr. Gimmick1.0Int05 Mar 2008
Golden Axe 2 Palette Addresses HivePal formatgodulatorRequires HivePal utility to use. This contains the locations of Golden Axe II palette’s and a description providing where each is used. It is in the HivePal format, install instructions ….Palette HackingGENGolden Axe II1.0Beg03 Nov 2017
Golden Axe Disassemblylory1990This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler ASSource CodeGENGolden Axe1.0Adv09 Mar 2016
Golden Sun Text Compression WorkaroundLabmasterThis document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques.AssemblyGBAGolden Sun2.0Int27 Apr 2006
GPU informationDoomedA document on the Graphics Processing Unit of the PlayStation.Hardware Info.PSXN/A1.0Int30 Aug 1999
Gradius 3 disassembly of bank $00 and $02[J]Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.AssemblySNESGradius III1.0Int12 Jan 2019
Graphics HackingRedCometA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.Graphics HackingN/AN/A1.0Beg24 Dec 2005
Graphics Hacks For the Tapper Arcade Game And OthersmrcityThis slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs. You ….Graphics HackingARCMultiple Games1.0Int04 Dec 2016
Grog’s Guide to DMA and HDMA on the SNESGrogThis guide explains DMA on the SNES and gives an example of how to use it. A few details are incorrect.
  • ROM-RAM example uses the wrong DMA mode.
  • Incorrect phrase: “you can actually use one HDMA transfer over multiple frames….
AssemblySNESN/A1.0Int01 Jan 2001
GTE informationDoomedA document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.Hardware Info.PSXN/A1.0Int02 Feb 2000
Guardian Legend ROM Hacking DocumentJigglysaintThis is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr….Game SpecificNESThe Guardian Legend1.0Beg14 May 2008
Guide to Cycle Counting on the Atari 2600Nick BensemaYou need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.Assembly2600N/A0.5aAdv17 Jul 1996
Gunstar Heroes Disassemblylory1990This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.Source CodeGENGunstar Heroes1.0Adv09 Mar 2016
Hacking Custom Intros Into SNES ROMsDackRThis tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS. The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find. Special Thanks to MrRichard999 fo….Graphics HackingSNESN/A1.0Int10 Jul 2018
Hacking Final Fantasy 3j NESticle Save StatesSliver XA guide to hacking Final Fantasy 3j save states.Game SpecificNESFinal Fantasy III2.0Beg26 May 2002
Hacking MusicThe Almighty GuruThis guide will show you how to hack the music that is played in each room of Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
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