Newest Hacks

Color Fix No Text Boxes Mega Man ZX Undub Castlevania: Dawn of Dio

Newest Translations

Scion Pooyan Konami's Ping Pong Hyper Sports 2

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Mega Man 3 Revamped Probotector - play as robot Mega Man ZX Undub Castlevania: Dawn of Dio

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Antimagic Field Super Mario Brothers - The New Super Adventure Final Fantasy IV Famicom Trilogy Mushroom Kingdom Meltdown 2

Featured Translation Images

Time Zone Sonic Eraser Super Morph Deep Dungeon: Yuushi no Monshou

Recent Updates

Documents
General Information
Button

(201 to 220) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Descending
Warlocked Music Source CodeJeroen TelThis is the music source code to the game Warlocked. This code was donated by the composer and audio programmer of the game, Jeroen Tel. The assembler was lost long ago.Source CodeGBWarlocked1.0Adv13 Nov 2010
The ROM Hack DocumentDemiforceHorribly outdated but one of the first ROM hacking documents. This file still has a lot of good technical information that you won’t find in other documents, so I recommend reading it anyway.Text HackingNESN/A1.0Beg10 Oct 2010
Mega Man Sound DisassemblyBisqwitReassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4. This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool of….Game SpecificNESMega Man1.0Adv27 Sep 2010
Mega Man II Sound DisassemblyBisqwitReassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C). This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool….Game SpecificNESMega Man 21.0Adv27 Sep 2010
Mega Man Title Screen Sound CodeinsectduelTeaches you how to restore the Rockman title screen sound that was cut from the US and European versions of Mega Man.Game SpecificNESMega Man1.0Int27 Sep 2010
Megaman Xtreme Graphics DecompressingLinA document contain the ASM with comments on how graphics decompression works in Megaman Xtreme.Game SpecificGBMega Man Xtreme1.0Adv27 Sep 2010
Pharaoh Man AIcoldIcedThis document explains, line-by-line, a disassembly of Pharaoh Man’s AI in Mega Man 4. It also has a list of RAM locations used by the routine.Game SpecificNESMega Man 41.0Int27 Sep 2010
Mega Man DisassemblyBisqwitA disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound, music or graphics.Game SpecificNESMega Man1.0Adv19 Sep 2010
Pokemon Red/Blue Pokedex Data StructureSawakitaA simple doc on how info displayed in a pokedex page are stored.MiscellaneousGBPokémon: Blue Version1.0Beg15 Sep 2010
N64 Documentation KitOEMThis documentation kit has an introductory section and a N64 functions reference manual. This kit is more geared towards experienced C programmers.AssemblyN64N/A1.0Adv08 Sep 2010
Atari 2600 Memory MapKrokoA memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited.Assembly2600N/A1.0Int08 Sep 2010
Atari 2600 TIA MapKrokoThis chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which are used as A/D converters and for the trigger buttons on the joysticks. The chip also controls the RDY line of the CPU to initiate horizontal syncroni….Hardware Info.2600N/A1.0Int08 Sep 2010
Atari 2600 RIOT MapKrokoThis is a memory map of the RIOT chip/device that reads all the console switches excluding power, including joysticks and controllers. It also contains the only RAM in the system and a general purpose timer.Hardware Info.2600N/A1.0Int08 Sep 2010
Changing Atari VCS Graphics The Easy WayAdam TrionfoThis is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It’s also much easier since graphics are more easily edited by bina….Graphics Hacking2600N/A1.0Beg08 Sep 2010
TIA Color ChartsGlenn SaundersA TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game.Miscellaneous2600N/A1.0Beg08 Sep 2010
Kaboom! DisassemblyDennis DebroThis is a disassembly of the Atari 2600 game Kaboom!. Compiled with DASM and vcs.h.Source Code2600Kaboom!1.0Adv04 Sep 2010
Superman DisassemblyDennis DebroDisassembly for the game Superman. Compiled with DASM and vcs.h.Source Code2600Superman1.0Adv04 Sep 2010
Space Jockey DisassemblyDennis DebroDisassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.Source Code2600Space Jockey1.0Adv04 Sep 2010
Starmaster DisassemblyThomas JentzschDisassembly of the game Starmaster. Use DASM and vcs.h to compile.Source Code2600Starmaster0.9Adv04 Sep 2010
River Raid DisassemblyThomas JentzschThis is a disassembly of River Raid. Use DASM and vcs.h to compile.Source Code2600River Raid1.0Adv04 Sep 2010
Prev 1 ... 7 8 9 10 [11] 12 13 14 15 ... 21 37 Next