|N64 CPU Documentation||OEM||This is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what’s on the file, except that it contains a LOT of information on the CPU and how it works.||Hardware Info.||N64||N/A||0.3||Adv||01 Apr 1997|
|SONY Pocketstation Technical Documents||OEM||Here are some hardware documents for the SONY pocket-station on the FAT format for the memory storage and the PDA hardware specs.||Hardware Info.||PSX||N/A||1.0||Adv||01 Nov 2011|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv||26 Dec 2010|
|Bank C3 Compendium||Novalia Spirit||A set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….||Assembly||SNES||Final Fantasy III||1.0||Int||11 Jul 2016|
|Zelda II Dialog Conditions||njosro||This document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc.
The original disassembly was provided by Trax.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||03 May 2017|
|Zelda II - Jumping Routine||njosro||This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||29 Apr 2018|
|SNES Register Map||Nintendo||A short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.||Hardware Info.||SNES||N/A||1.0||Int||16 May 2007|
|SNES Initialization Source Code||Nintendo||Here is some examples code to initialize the SNES from scratch and write some text to the screen.||Source Code||SNES||N/A||1.0||Int||19 Jun 2011|
|Zelda I Docs||Night Dragon||A basic guide to Zelda map hacking.||Game Specific||NES||The Legend of Zelda||1.0||Int||09 Mar 2000|
|Guide to Cycle Counting on the Atari 2600||Nick Bensema||You need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.||Assembly||2600||N/A||0.5a||Adv||17 Jul 1996|
|Leghack||NetBrian||A guide to hacking Legacy of the Wizard||Game Specific||NES||Legacy of the Wizard||1.8||Beg||31 Jan 2001|
|SMB Title Screen Editor - English Manual||NesDraug||If you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does.
SMB Title Screen Editor:
https://www.romhacking.net/reviews/3400/#review||Graphics Hacking||NES||Super Mario Bros.||1.0||Beg||11 Jul 2019|
|FAQ for the LZSS Compression||Nemesis||A detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)||Text Hacking||N/A||N/A||1.0||Int||06 Jun 2006|
|Nijuu Music Source Code||Neil Baldwin||Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.||Source Code||NES||N/A||0.01b||Adv||18 Nov 2009|
|Super Mario Bros. 1 Music Data Documentation||necrosaro||Details on hacking the music in Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Int||14 May 2008|
|BLITTER||Nat!||How the 2D engine is handled on the Jaguar.||Hardware Info.||JAG||N/A||1.26||Adv||27 Sep 1998|
|Cartridge Interface||Nat!||Detailed instructions on how the Jaguar handles cartridge data.||Hardware Info.||JAG||N/A||1.11||Adv||30 Mar 1997|
|Jaguar Docs by Nat! and KKP||Nat!||All of Nat! and KKP’s documents in HTML format and zipped!||Hardware Info.||JAG||N/A||1.0||Adv||30 Mar 1997|
|Final Fantasy IIj Save Editing||Nananki Son of Seto||A guide to hacking Final Fantasy II save states.||Game Specific||NES||Final Fantasy II||.5||Beg||02 Jan 2006|
|Shift-JIS & UTF-8 Table||MrRichard999||Here is a table for displaying Shift-JIS & UTF-8 characters which are found in many Japanese PC games.||Table Files||N/A||N/A||1.0||Beg||27 Jul 2016|