Newest Hacks

Ghosts'n Goblins Restoration Super Riff World Refill Weapon after Death Refill Weapon after Death

Newest Translations

Mega Man X3 Top Roller Konami's Tennis Konami’s Boxing

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Super Mario Bros 1 SMAS - NESised Ghosts'n Goblins Restoration Schala Edition Prince of Persia 2 - Remastered Edition

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Frank’s 2nd SMB3 Hack Mr. Do! + Pokémon Blaze Black 2 Musashi no Ken 3 The Legendary Swordsman

Featured Translation Images

Lufia: The Ruins of Lore Ganbare Goemon! Karakuri Douchuu Rudra no Hihou Gensou Suikoden Card Stories

Recent Updates

Documents
General Information
Button

(101 to 120) of 732 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameVerLevelDate
Jet Force Gemini Music Source CodeJeroen TelThis is the music source code to the canceled game, Jet Force Gemini. The composer and audio programmer, Jeroen Tel donated the code. The assembler was lost long ago.Source CodeGBJet Force Gemini1.0Adv13 Nov 2010
KatharsisJeroen TelThis is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.Source CodeGBKatharsis1.0Adv13 Nov 2010
Rhino Rumble Music Source CodeJeroen TelThis is the music source code to the game, Rhino Rumble. The source code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.Source CodeGBRhino Rumble1.0Adv13 Nov 2010
Warlocked Music Source CodeJeroen TelThis is the music source code to the game Warlocked. This code was donated by the composer and audio programmer of the game, Jeroen Tel. The assembler was lost long ago.Source CodeGBWarlocked1.0Adv13 Nov 2010
Gameboy Z80 Instruction SetMarc RawerThis is a list of the Gameboy Z80 instruction set.AssemblyGBN/A1.0Int27 Mar 1998
Super Gameboy Tech DockOOPaThis is a document dealing with various technical details concerning the SGB.AssemblyGBN/A1.0Adv15 Feb 1998
Chippy2000's Guide to Hacking Pokemon Gold!Chippy2000This Guide shows you the most basic of ROM hacking for Generation 2 Pokemon games. Even the most newest of hackers can become PRO hackers by reading this guide. It introduces all the basic tools to the reader.MiscellaneousGBPokémon: Gold Version1.0FINALBeg24 Dec 2013
Tiertex Design Studios GBC Music HackingLu9A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 & etc.)Audio HackingGBN/A1.0Int16 Jan 2015
Final Fantasy Adventure and Seiken Densetsu ROM hacking notesTomatoROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text ….Game SpecificGBFinal Fantasy Adventure1.0Int20 Jul 2019
Metroid Zero Mission ROM Hacking DataJigglysaintThis is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game.Game SpecificGBAMetroid: Zero Mission1.0Beg14 May 2008
GBATEKMartin KorthAn exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here. It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….Hardware Info.GBAN/A2.5Adv05 Dec 2007
GBA Programming ManualOEMThis is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d….Hardware Info.GBAN/A1.1Int02 Apr 2001
Golden Sun Text Compression WorkaroundLabmasterThis document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques.AssemblyGBAGolden Sun2.0Int27 Apr 2006
Gameboy Advance CribsheetJustin LloydA reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM & Thumb op-codes, memory organisation (including VRAM), DMA timings, and other useful information.Hardware Info.GBAN/A1.0Int01 Nov 2001
GBA Palette Changing FAQETKA beginners faq to show how to edit palettes in GBA games.Palette HackingGBAMultiple Games1.0Beg07 Dec 2005
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1.0Beg24 Jul 2006
KaioShin’s Dragon Quest Monsters VWFKaioShinHeavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF.Source CodeGBADragon Quest Monsters: Caravan HeartBeta 1Int01 Jan 2007
Locating graphics with VBA-SDL-HLabmasterAn example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA ROM. Target is the title screen logo for The Legend of Zelda, The Minish Cap.Graphics HackingGBAThe Legend of Zelda: The Minish Cap1.0Int24 Feb 2006
FF4 Advance Data StructuresPKT PaladinStructure data for items, level up data, and spell learning data. This info is based on the US version of the game. You can do a similar search with these known values on the other versions of the game as it should be relatively close by.Game SpecificGBAFinal Fantasy IV Advance1.0Beg20 Jun 2009
GBA "Sappy" sound engine informationBregaladThis documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.MiscellaneousGBAMultiple Games1.4Int25 Mar 2016
Prev 1 ... 2 3 4 5 [6] 7 8 9 10 ... 16 37 Next