|Solstice room data documentation||Jp32||Room data documentation, pretty much everything you need to know to edit rooms. Version 2.0 adds more information.
- Room data/format documentation
- Complete list of sprite types/values
- Complete list of blocks and special bl….
|Game Specific||NES||Solstice: The Quest for the Staff of Demnos||2.0||Int||16 Jun 2019|
|SMB Title Screen Editor - English Manual||NesDraug||If you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does.
SMB Title Screen Editor:
https://www.romhacking.net/reviews/3400/#review||Graphics Hacking||NES||Super Mario Bros.||1.0||Beg||11 Jul 2019|
|Final Fantasy Adventure and Seiken Densetsu ROM hacking notes||Tomato||ROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text ….||Game Specific||GB||Final Fantasy Adventure||1.0||Int||20 Jul 2019|
|SOR2 - Air Combo Guide||Dha_Lau_Hoo||This is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/
This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….||Assembly||GEN||Streets of Rage 2||1.2||Int||06 Aug 2019|
|Phantasy Star II Disassembly||lory1990||This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS.
The ASM code produces a byte-perfect copy of the original US/UE ROM.
The code can be changed freely without worrying about shifting data since e….||Source Code||GEN||Phantasy Star II||1.0||Adv||23 Aug 2019|
|Phantasy Star III Disassembly||lory1990||This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis.
Many pointers and offsets were labelled i….||Source Code||GEN||Phantasy Star III: Generations of Doom||1.0||Adv||23 Aug 2019|
|Phantasy Star IV Disassembly||lory1990||This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package.
Pointers and Offsets are calculated by the assembler allowing you to expand or redu….||Source Code||GEN||Phantasy Star IV: The End of the Millennium||1.0||Adv||23 Aug 2019|
|Phantasy Star Disassembly||lory1990||Disassembly of Phantasy Star for Sega Master System.||Source Code||SMS||Phantasy Star||1.0||Adv||23 Aug 2019|
|Zelda II - altering Link's palettes after spell usage||ArchAngelleofJustice||A short guide that will help users to alter the palettes used for Link after casting a spell or picking up an item.||Palette Hacking||NES||Zelda II: The Adventure of Link||1.0||Beg||30 Aug 2019|
|Hacking NBA Jam TE: A Beginner's Guide||eskayelle||Eskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….||Game Specific||SNES||NBA Jam: Tournament Edition||2.1||Beg||05 Sep 2019|
|Streets of Rage 2 - Revising the Title Screen||eskayelle||Got an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….||Assembly||GEN||Streets of Rage 2||1.0||Int||14 Sep 2019|
|Mega Man X6 Tweaks Workbook||acediez||An XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
||Game Specific||PSX||Mega Man X6||2.0||Int||01 Nov 2019|