|Gameboy Programming Manual||DP||This neatly presented PDF manual is a comprehensive compilation of several other Gameboy (color) information docs.
Optimized to be printed out, beware though, it’s 139 (Din A5) pages.
Original sources from: Pan of Anthrox, GABY, Marat Fay….||Hardware Info.||GB||N/A||1.01||Int||13 May 2008|
|Adding an SNES Intro (with a few clicks)||DQ Translations||This document explains a quick way to go about the process of adding an intro to a game.||Assembly||SNES||N/A||1.0||Int||16 Jun 2006|
|Zelda Overworld Color Hacking||Dr. Floppy||Entry-level guide to altering the overworld palettes of The Legend of Zelda. (MSWord document with embedded PNG’s.)||Palette Hacking||NES||The Legend of Zelda||1.0||Beg||07 Sep 2006|
|Comprehensive Guide to SMB1 Music Hacking||Dr. Floppy||At long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed!||Game Specific||NES||Super Mario Bros.||1.0||Int||01 Apr 2008|
|Lost Woods & Lost Hills Hacking||Dr. Floppy||Comprehensive guide to altering the special sequences of the Lost Woods and Lost Hills in The Legend of Zelda.||Game Specific||NES||The Legend of Zelda||1.0||Beg||17 Jun 2009|
|Zelda 2 ROM Expansion||Dr. Floppy||In a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.||Game Specific||NES||Zelda II: The Adventure of Link||1.0||Int||20 Jul 2013|
|Rock Man 2 Weapon Get Text Document||DragonMage98||This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.||Text Hacking||NES||Mega Man 2||1.1||Int||16 Mar 2016|
|Rock Man 2 Weapon Data||DragonMage98||This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far.
It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….||Miscellaneous||NES||Mega Man 2||1.2||Int||03 Nov 2016|
|Final Fantasy Advance and Chrono Trigger DS Font Specifications||Dragonsbrethren||Explains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game.
Now contains information about editing the fonts with the [url=http://www.romhackin….||File Formats||Multiple||Multiple Games||1.2||Int||24 Jul 2009|
|Castlevania II: Simon's Quest Hacking Guide||DreamWave Games||A guide to hacking Castlevania II.||Game Specific||NES||Castlevania II: Simon’s Quest||1.0||Beg||21 Mar 1999|
|Zelda Hacking Tutorial||DreamWave Games||A guide to hacking Zelda.||Game Specific||NES||The Legend of Zelda||1.4||Beg||21 Mar 1999|
|Gamecube DSP||Duddie||A description of the byte code that the GameCube DSP processor uses.||Assembly||GC||N/A||0.0.4||Adv||12 May 2005|
|VWF Routine for Dragon Slayer Jr. - Romancia on the NES||DvD||You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png file….||Source Code||NES||Romancia||1.0||Adv||27 Apr 2008|
|Atari 2600 VCS Sound Frequency and Waveform Guide||Eckhard Stolberg||This is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
- You can view the document here.
|Miscellaneous||2600||N/A||1.01||Int||25 May 2000|
|Nuts & Milk Data||elbobelo||Here is a list of all the data for Nuts & Milk. From level data to sound data, he was working on a hack that was title “Donkey Kong 2″ to show off the ASM, sound and level changes, it’s at the following link…
[url]http://acmlm.kafuk….||Game Specific||NES||Nuts & Milk||1.0||Beg||14 Apr 2008|
|PC-Engine Video Display Controller Documentation||Emanuel Schleussinger||A relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth.||Hardware Info.||TG16||N/A||0.3||Int||01 Feb 1998|
|Zelda 3 Sprite Sheet||Erockbrox||This is an excel sprite sheet that I made while working on the Zelda 3 hack: Quest for Calatia along with Zack (Gamemakr24). The goal was to take all of the sprites in the game and to test them in three specific areas to document their functionality…..||Game Specific||SNES||The Legend of Zelda: A Link to the Past||1.0||Beg||17 Aug 2012|
|Hacking NBA Jam TE: A Beginner's Guide||eskayelle||Eskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….||Game Specific||SNES||NBA Jam: Tournament Edition||2.0||Beg||15 Jul 2019|
|GBA Palette Changing FAQ||ETK||A beginners faq to show how to edit palettes in GBA games.||Palette Hacking||GBA||Multiple Games||1.0||Beg||07 Dec 2005|
|Mega Man X3 Decompression Routine||Euclid||A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.||Game Specific||SNES||Mega Man X3||31.1.06||Adv||31 Jan 2016|