Newest Hacks

Megaman X2 - Fastrom NHL 94 - Wide Mode The Three Mothers Gargoyle's Quest Double Speed Color

Newest Translations

Buster Ball Kaizou Choujin Shubibinman Zero Janggun ui Adeul The Quest of Ki

Newest Reviews

Pokémon: Platinum Version New New New New Mario Bros Space Megaforce Unsightly Pixel

Sonic the Hedgehog Vol.2

03 February 2023 9:33AM EST - Update by sics

ROM Hacks News

The long-awaited update for Sonic the Hedgehog Vol.2 has been released, including a host of new features, control improvements, revamped level design, new tunes and more.

You won’t believe it’s a game for the NES!

Master Fighter on the SNES

03 February 2023 9:33AM EST - Update by Flanagan

ROM Hacks News

The intent of this hack is to make every character that appears in the bootleg (Ryu, Chun li, Guile, Zangief and Vega/M.Bison) to look a bit more like that one in this game but still retaining their 16 bit look. However, characters like Ryu or Zangief pretty much look the same than their counterparts - so the author also wants to add more sounds in some attacks eventually or even change the music if possible.

For now this is only a graphic hack for Chun li, hope you enjoy it!

Shockman Zero SNES (English Translation)

01 February 2023 8:23AM EST - Update by svambo

Translations News

Kaizou Choujin Shubibinman Zero is a 2D action platformer and has become a hidden gem amongst retro gamers. It plays like a side scrolling beat-em up version of Mega Man, controls great and even has a dragon punch attack with the same inputs as Street Fighter II.

While most of the series was on PC Engine, this game was originally for Satellaview only (the Japanese Super Famicom add-on). It was eventually released as a standard cartridge in Japan in 2017. This full translation patch means the game can now be played in English on real SNES hardware or emulators.

Note: This patch is not compatible with the BS (SFC Satellaview) rom.

Final Fantasy Legend Chaoseum Released

29 January 2023 7:10PM EST - Update by capncrunch992

ROM Hacks News

Tower Reversed and Nemo have collaborated to create a Final Fantasy Legend randomizer… of sorts. FFL Chaoseum is a hack that imposes several chaotic algorithms on character growth and treasure boxes, ensuring a much more diverse set of outcomes each time the game is played. Additionally, there’s a coliseum side quest added to world three that allows the player to challenge random high-level enemy parties to receive random prizes. Other edits include graphics and script revisions, and even a restored credits sequence!

Final Fantasy VI - A Soldier's Contingency Released!

26 January 2023 1:42PM EST - Update by Lightning Hunter

ROM Hacks News

In development for the last 5-years, A Soldier’s Contingency is a comprehensive gameplay and expansion hack for FFVI. Based on the wonderful hack by Fauntleroy/Fedorajoe titled the “General Leo Edition”, this project includes a massive expansion to many aspects of the game. In addition to being able to recruit Leo, There are 200+ new monsters, new alternate character sprites, 50+ new battle themes, an entire Gameplay overhaul, dozens of new items, beast hunting, new bosses, over 50 patches/hacks from the community, all major bugs fixed, new spells/skills, smarter AI, new plot twists, and far too much else to list here!

This hack was especially made for those completionists/collectors who enjoy hunting those elusive items and monsters. You can easily drop 99+ hours of playtime completing the beast hunting and collecting those ultimate endgame items! Even if you just want a normal playthrough without the hunting, you will still find plenty of new content.

For those that don’t want to miss anything, a full guide is included!

Enjoy!

Solomon's Keychain Released

26 January 2023 6:43AM EST - Update by kaimitai

Utilities News

Solomon’s Keychain is a level and metadata editor for Solomon’s Key (NES), which supports both the US, JP and EU versions of the ROM.

The edited levels can be saved as patched NES-ROMs, IPS patch-files as well as an internal xml format. The xml format will make integration with source controls system easier, and simplify collaboration projects.

Much of the editor’s behavior depends on an external configuration xml, which can be modified by advanced users - but the default xml should be sufficient for most.

The initial version of the editor will only support “vanilla” hacks, in other words the modder has to work under the same constraints as the original developers. In the next release there will be an option to change the ROM mapper to fit more data into the output ROM - which will make the editor compatible with the existing editor, skedit.

The source code is available, and as it is written in standard C++20, it should be easy to compile it on different platforms. Precompiled binaries for win-x64 are available, however.

Final Fantasy Hasted 1.0 Release

25 January 2023 2:54AM EST - Update by mentil

ROM Hacks News

October, 2022: After a long year of fruitful ROM hacking, Mentil decided to take a break by making another attempt at replaying Final Fantasy 1 for the NES with an all-Black-Mage party. He’d recently found out the game had a built-in map screen (darn cryptic brooms!) and decided for this attempt to try an interesting-sounding hack called Final Fantasy Restored.

Aah, a much better experience… wait, why is the game still so tedious and slow-paced?! Well, someone would have to do something to fix that! And so Final Fantasy Hasted was born.

Nearly four months later, after two playthroughs testing the hack, fixing multiple bugs found by doing so, the fruits of his labor have been released.

While being compatible with many other hacks such as the aforementioned Final Fantasy Restored, it contains many new features to make the game faster and more streamlined to play, such as:

  • Substantially faster transitions and combat animations.
  • It’s now shown in shops who can equip which items. In weapon shops, it’s also shown if that weapon has higher or lower attack power than what’s currently equipped.
  • Actions in combat now automatically switch to the next enemy or ally instead of giving an ‘Ineffective’ error (although this can be disabled if desired.)
  • Pressing Start + Select in combat sets the whole party to Run. Pressing Left or Right when selecting an enemy now lets you change columns.
  • The map screen now renders faster, is more readable, and is more accurate with regards to water.

In addition, this hack’s archive also includes a completely-optional antigrind patch, which increases enemy rewards 2-3x, and rebalances spell costs.

Manall's FF1 v2.2.2 Release

24 January 2023 6:32AM EST - Update by Manall

ROM Hacks News

Yay, an update for 2023!

One of the main goals with 2.2.2 was to smooth some of the steeper enemy damage thresholds, specifically to aid the Fighter. They will also become ever so slightly stronger by the very end, and these two changes will collaborate to improve combat flow.

This will not allow for a massive amount of extra damage, but rather help make turns against specific armored foes more meaningful. This builds off what began in version 2.2, which saw improvements to several important melee weapons.

Also - at the request of a fan, there is a new bonus patch which disables the flashing spell animation. The game should now be much easier on the eyes, and perhaps now even finally playable by some who otherwise would have to steer clear of the game entirely out of health concerns. Happy RPG-ing!

Journey to Silius: Fair Edition

18 January 2023 9:28AM EST - Update by schil227

ROM Hacks News

There is a certain archetype of NES game that has this criteria: The game-play is rock solid, the graphics are beautiful, the music is kick-ass, and the difficulty is way, way too hard. Journey to Silius is one of these games.

Journey to Silius is really special; you *want* to see more of it. You *want* to beat it. But the frustration of playing it long outstays the fun. You could cheat with infinite lives or continues with game genie - but, then what’s the point? Instead, this patch aims to “correct” the cruel difficulty, while making minimal changes to keep the game true to its original form. The result is the game is still very difficult, but with skill and knowledge, it is much more manageable.

What this patch does specifically is increase the chance of health drops. In the base game, the player has a very rare chance of getting a health drop (and, is twice as likely to get a weapon energy drop instead). The patch gives both health and weapon energy drops a 12.5% chance of happening on any standard enemy. Limited continues were kept in to keep the high-stakes gameplay.

The change is subtle, but the results are great: with more health drops, there is significantly less frustration, the challenge is (still) difficult but fair, and the game is much more fun.

For many of (us) which have given up on Journey to Silius because it was just unrealistically difficult, consider this patch the solution.

X means 10 in Roman Numerals

17 January 2023 5:43AM EST - Update by insectduel

ROM Hacks News

Do you ever think that Mega Man X on Super Nintendo is considered the tenth Mega Man game when the game is developed? If you live in the United States, Europe or other countries that uses the English language, then you are in for a treat. In the United States, Europe or other countries the classic Mega Man titles uses the Roman Numerals from II to VII.

Insectduel have worked on the MSU-1 project for his own purpose, porting the Mega Man 10 songs composed by YouTuber Mega SFC into Mega Man X but some of the Mega Man 10 songs were left in 8-Bit and the Stage Select Mega Man 10 music is entirely different composer. Starting in 2018, Insectduel ported random composed Mega Man 10, X1 style songs until December 2022 is when he decided to use all 21 of Mega SFC’s Mega Man 10, X1 style songs.

However, the MSU-1 project requires the Mega Man X rom to be tweaked, such as adding more songs in the sound test as well as changing music pointers including adding the Abandoned Factory Mega Man 10 song at Sigma Stage 1 checkpoints.

You can download these patches with the included .PCM music here. Be sure you read the readme first as it tells you the ROM-Hasher requirements to patch with the specific Mega Man X rom. WARNING, playing this game on a standalone rom on a non-MSU-1 built emulator or console including not matching the ROM file as the .PCM or .MSU files results in Sigma Stage 3 to crash before the level loads.