ROM Hacks News
Solstice - Return to the Kastlerock
After many years of work, first full hack of NES game Solstice, has been finished!
Special thanks to Cyneprepou4uk for his disassembly of the original game.
This hack has brand new, made from scratch, all new map with 253 rooms to explore! It makes better use of original games mechanics and unused stuff left in the game, along with some new enemies such.
The hack is overall harder than the original, but nothing kaizo, so map and guide is included and explanation of Solstices lesser known tricks.
[ COMMENTS ] Relevant Link - RHDN Project Page
ROM Hacks News
Final Fantasy VI: Revised Old Style Edition has recently been updated to version 2.00.
The bump to v2.00 marks the completion of an additional full review of the dialog script which began shortly after the original release of the hack in 2020.
Taking stock of the other fixes and features added since v1.00, the project is in a much improved place compared to where it was four years ago:
- The C. V. Bug-Fix Compilation has since advanced from version 1.18 to 2.9 with approximately 20 patch additions and updates.
- Numerous text errors and project bugs have been addressed.
- Over ten new features have been added, including the improved Cancel Button Dash with timer penalty, SwdTech Suspend, and a new fix for the scripted Kefka battle.
- Earlier rash aesthetic changes have been dropped.
- Secondary patches for reverting bug fixes, adding field main menu class names, and hacking support have been added.
The author is thankful for everyone who has given feedback to the project thus far on this site and elsewhere.
[ COMMENTS ] Relevant Link - RHDN Project Page
ROM Hacks News
Ever thought Alucard was underpowered, and not worth taking as an ally in Castlevania 3. This hack addresses that issue. Plus fixes daggers so there more of a viable option. Patches for both the US and Japanese version of Castlevania 3.
[ COMMENTS ] Relevant Link - RHDN Project Page
ROM Hacks News
In 2017, Jon Burton released his director’s cut of Sonic 3D Blast, which provided an improved way of playing a game that pushed the Sega Mega Drive to its limits. Since Burton didn’t possess the source code for the Sega Saturn port of Sonic 3D Blast, he was unable to apply the same changes to that version of the game.
The aim of this hack is to apply some of the stylistic changes of the Sega Saturn version of the game to the Mega Drive Director’s Cut, within the limits of the Mega Drive hardware. Namely, this hack adjusts almost every colour palette in the game to match the more realistic/nuanced visuals of the Saturn version, and provides an opportunity to listen to the Saturn soundtrack in place of the Mega Drive’s music.
Included are two versions of the DX Plus patch - one with the untouched original Mega Drive soundtrack, and another with most of the music tracks in the game muted, so that you can listen to the Saturn soundtrack (or indeed, any other music of your choice) on an external audio device without having to mute the game’s sound effects.
Many thanks to Jon Burton for his original Director’s Cut hack, not to mention for his work on the original game! Hopefully this version represents yet another way to enjoy an underappreciated title in the Sonic franchise!
[ COMMENTS ] Relevant Link - RHDN Project Page
Translations News
“Ganbare Goemon: Ooedo Daikaiten” (“Go for it! Goemon: The Grand Cycle of Oedo”) is a single-player action platformer with light exploration elements and first-person mech battles. It was released at the start of 2001, the same year that would later see the release of “Goemon Shin Sedai Shuumei” (“Goemon: The Successor for a New Generation”). Both were developed by “NOW Production” around the same time the Goemon Team was working on the PS2 revival, “Boken Jidai Katsugeki” (”Mystical Ninja Goemon Zero.”)
The game draws heavily from the second SFC game, both in gameplay and stage design. It has character appearances from all over the SFC and N64 games. Most notoriously, the soundtrack is lifted straight from “Goemon’s Great Adventure.” True to the series’ humor and spirit, the story embraces the theme of recycling. Gameplay-wise, the revisited stage themes and mechanics serve as a sort of “best of” for the series.
This is a complete translation. The whole script has been translated, as well as all visible text in graphics (leaving aside a few intentional exceptions.) No other changes have been made to the game. Enjoy!
This is the second collaboration between acediez and Tom. They previously released the English translation for “Goemon: The Successor for a New Generation” in 2022. If you enjoyed that one, you’ll definitely want to check out both!
[ COMMENTS ] Relevant Link - RHDN Project Page
ROM Hacks News
Mario is in Goth Land and Bowser is turning everything NOT GOTH! Including Mario’s Goth Girl, As she’s been captured.
Embark on a journey that has long been awaited. You’ll see Goth levels like you’ve never seen before. You might even turn Goth yourself after playing this. It’s THAT Goth. This brand new Hack includes 4 worlds and 31 levels. 26 required. Find the secrets and you may just finish a little bit faster. Goth Bros was inspired by Goth and the Goth things in life. Mario needs his Goth Girl back. Think you can take on the challenge? Well don’t be afraid, JUMP IN!
[ COMMENTS ] Relevant Link - RHDN Project Page
ROM Hacks News
Romhack “Megaman II - RushJet1 music” has been updated to version 1.2.
changelog:
- samples changed to PCM (higher quality than DPCM), new kick and snare samples.
- added VRC6 volume control.
- updated ‘Quickman’s song so that the melody is not interrupted by lasers.
- fixed ending credits song playing intro twice.
- added a music pause when the boss door closes.
























