Newest Translations

Grandia Noobow Space Hunter Jurassic Park: Rampage Edition

Newest Utilities

SA2 Stage Level Select Editor CrashEdit Advance Wars: Days of Ruin / Dark Conflict - CO Editor Heroes Power Plant

Newest Reviews

Sonic 3D Blast: Director's Cut Rockman to Mega Man Super Street Fighter II Turbo Revival colour restoration Final Fanatsy III Redux

Newest Homebrew

Retroid LvR Jet Pilot Rising Falling

Featured Hack Images

Buzz & Waldog MMC-3 Hack Splatterhouse Chrome True Duel Adventures of lolo 1x3

Featured Translation Images

Zombie Hunter Farland Story: Daichi no Kizuna Pocket Monsters: Green Version Fragile Dreams: Farewell Ruins of the Moon

Recent Updates

  • Community
    Forum name and logo added
  • Translations
    V1.1:Fixed extreme ending, changed VAVA to VILE and fixed Marvericks word.
  • Translations
    Wrong Language Dutch to German, Sorry
  • Translations
    New revision.

Description:

Groen is a level editor for NES Bionic Commando and “Top Secret - Hitler no Fukkatsu” (the Japanese version of Bionic Commando which BC was based on). It can currently edit a level’s physical layout, palette, tile allocation, and unit placement. Plus you can change which music is loaded for each room. Level editing is programmed so that you can modify the level as a matrix of 16 x 16 pixel blocks. In reality the game uses 32 x 32 pixel meta-tiles to describe each screen, but the editor converts to that format from the editor’s format.

Groen now also has a graphical editor for the game’s main map, and a window for setting certain variables specific to each Area.

It is programmed in Visual C++ 6.0 with MFC and some parts in X86 assembly. The source code can be found in a subfolder and you are free to use it for any purpose.

Instructions for how to use the editor with the Japanese ROM is found in the readme.

Links:

User Review Information
No User Reviews!