Newest Translations

Super Mario Bros. 3 Dragon: The Bruce Lee Story Dragon: The Bruce Lee Story El Viento

Newest Utilities

BCX Breakdown Tool Four Swords Adventures Sprite Converter Nushi Tsuri Adventure: Kite no Bouken Compression/Decompression Tools GameCube RARC/.arc packer

Newest Documents

Documents

Newest Reviews

Playable Golbez Edition Super Mario Kart - Shelfall Series 1 Super Mario Bros 3 Voice Removal Super Mario Bros 3 Voice Removal

Newest Homebrew

MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

Featured Hack Images

Blades of Steel - Swiss NLA Edition Equipment Check Event Command Pokemon - Crystal Version (Emu Edition) Super Awesome World Colin McRae Rally 2.1 SMK Limited 2 SMK Limited 6 Rockman 2: Joho Boshu 1

Featured Translation Images

Shining Force II Mega Man 2 Contra Hi no Tori Jajamaru Gekimaden: Maboroshi no Kinmajou Jutei Senki Tenshi no Uta: Shiroki Tsubasa no Inori Touhou Bunkachou: Double Spoiler

Recent Updates

Groen

Level Editors

Description:

Groen is a level editor for NES Bionic Commando and “Top Secret - Hitler no Fukkatsu” (the Japanese version of Bionic Commando which BC was based on). It can currently edit a level’s physical layout, palette, tile allocation, and unit placement. Plus you can change which music is loaded for each room. Level editing is programmed so that you can modify the level as a matrix of 16 x 16 pixel blocks. In reality the game uses 32 x 32 pixel meta-tiles to describe each screen, but the editor converts to that format from the editor’s format.

Groen now also has a graphical editor for the game’s main map, and a window for setting certain variables specific to each Area.

It is programmed in Visual C++ 6.0 with MFC and some parts in X86 assembly. The source code can be found in a subfolder and you are free to use it for any purpose.

Instructions for how to use the editor with the Japanese ROM is found in the readme.

Links:

User Review Information
No User Reviews!