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Super Jario Bros. Oversimplified Nuts & Milk Super Princess Peach 3 Marusa no Onna Plastic surgery

Newest Translations

Ganbare Goemon Gaiden: Kieta Ougon Kiseru Pokémon SoulSilver Pokémon: HeartGold Version Sugoi Hebereke

Newest Utilities

GCHT (Game Color Helper Tool) TGE (Top Gear Editor) ROM/ISO Table Finder PssMux

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Documents

Newest Reviews

Dr. Slump The Legend of Zelda: A New Light Oversimplified Pac-Man Bugs Bunny Crazy Castle 2 DX - GBC Compatible

Newest Homebrew

Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

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Mario Chronicles Megaman Wily Wars SRAM Save Hack Super Mario Kart By NandoPro New Ghostbusters II Plus

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Chuka Taisen Final Fantasy III Final Fantasy Legend III The Legend of Zelda: Ocarina of Time

Recent Updates

Description:

Groen is a level editor for NES Bionic Commando and “Top Secret - Hitler no Fukkatsu” (the Japanese version of Bionic Commando which BC was based on). It can currently edit a level’s physical layout, palette, tile allocation, and unit placement. Plus you can change which music is loaded for each room. Level editing is programmed so that you can modify the level as a matrix of 16 x 16 pixel blocks. In reality the game uses 32 x 32 pixel meta-tiles to describe each screen, but the editor converts to that format from the editor’s format.

Groen now also has a graphical editor for the game’s main map, and a window for setting certain variables specific to each Area.

It is programmed in Visual C++ 6.0 with MFC and some parts in X86 assembly. The source code can be found in a subfolder and you are free to use it for any purpose.

Instructions for how to use the editor with the Japanese ROM is found in the readme.

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