|Game||James Pond 3: Operation Starfish|
|Release Date||18 June 2010|
|Last Modified||28 May 2017|
This is a test program I created to make sure my hacking notes were accurate. I did not create this program with the intent of making it into a level editor of any kind. If I ever make a level editor, it would be much nicer than this little application.
This program will look for your James Pond 3 ROM (Sega version only!) It must be named “JP3.BIN” or it will not find anything.
When you first run this program, you will be asked to enter a map number. Go ahead and click “OK”, and then enter the two digits on the keyboard. Do not use the numpad, because it will not work in this program. Valid map numbers are from 00 to 6F.
After you enter the map number, the graphics viewer will come up. Use the ‘A’ and ‘S’ keys to cycle through the blocks. Use the ‘Z’ and ‘X’ keys to cycle through the tiles. Hold one of the ‘Shift’ keys to cycle faster. Press ‘Esc’ to exit the graphics viewer.
After exiting the graphics viewer, the level viewer will come up. You can use the arrow keys to navigate through the map. Hold any ‘Shift’ key to scroll faster. Press the spacebar to hide/show prizes. When you’re finished, press ‘Esc’ to close the program.
If you wish to play with the source code (a lone file named “main.c”), you must have the Allegro library (I use version 4.4) and the pplib.c library. The latter can be obtained at http://testaware.bplaced.net/Toolz/toolz.htm.