Newest Hacks

Top Gun (Japan) MMC5 Patch Super Mario World: Just Keef Edition Top Gun MMC5 Patch EarthBound: MSU-1 Hip Hop Journey

Newest Translations

Phantasy Star Gaiden Donald in Maui Mallard Fire Emblem: The Binding Blade Fire Emblem: Ankoku Ryu to Hikari no Tsurugi

Newest Utilities

Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

Newest Reviews

Spirit bug fix Super Mario World: Just Keef Edition EarthBound: MSU-1 Hip Hop Journey Ninja Warriors Again - Blood Patch

Newest Homebrew

Death Planet Bad Apple!! PV-FC 2.5 Simplistic Tower of Hanoi

Featured Hack Images

Ultimate Zombies Ate My Neighbors DD1 Deathblow Fix FDS Roger Rabbit to NES Classic Mario World 2 - The Great Alliance

Featured Translation Images

Sylviana: Ai Ippai no Boukensha Sanrio Carnival 2 Jajamaru Gekimaden: Maboroshi no Kinmajou Phantasy Star II: Rudger's Adventure

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Description:

PCX2GRP is a simple program that I use for creating the data for the player graphics in my Atari VCS 2600 games. It takes PCX graphics files with a resolution of 320 by 200 pixels and 256 colours and converts them into assembler data tables that can be included into the game source code. That way I can use any of the many graphics programs, that can edit this format, to design the moving objects for my games. PCX2GRP will start scanning the picture in the top left corner and interpret all colour values between 0 and 127 as pixels of an object and all colour values between 128 and 255 as pixels of the background.

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