Newest Hacks

Tetris Increase Multiplayer Lines DuckTales - S3K music DuckTales2 - S3K music Sonic 2 Bugfixes & Knuckles

Newest Translations

Aretha II - Ariel no Fushigi na Tabi Iridion II Mega Man X2 Ace wo Nerae!

Newest Utilities

SNES - Bitmap Exporter/Importer FaceView DKC Hack Template ZScream

Newest Reviews

DuckTales - S3K music Ultimate Mortal Kombat 3 (NES) Journey to Silius Level 5 Music Replacement Dragon Quest: Delocalized Edition

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Circle Boy

Featured Hack Images

Q-Bert Kong FF4 Magic Plus Mega Man: Indonesia Tour Baseball Stars Graphic Update

Featured Translation Images

Konami Wai Wai World Front Mission: Gun Hazard Metal Warriors Final Fantasy III

Recent Updates

  • Translations
    Fixing the language from English to Spanish
  • Hacks
    Changed ROM Info; found exact ROM the patch works on. Changed category to Improvement.
  • Hacks
    Changed ROM Info; found exact ROM the patch works on. Changed category to Improvement.
  • Hacks
    Changed ROM Info; found exact ROM the patch works on. Changed category to Improvement.

Description:

PCX2GRP is a simple program that I use for creating the data for the player graphics in my Atari VCS 2600 games. It takes PCX graphics files with a resolution of 320 by 200 pixels and 256 colours and converts them into assembler data tables that can be included into the game source code. That way I can use any of the many graphics programs, that can edit this format, to design the moving objects for my games. PCX2GRP will start scanning the picture in the top left corner and interpret all colour values between 0 and 127 as pixels of an object and all colour values between 128 and 255 as pixels of the background.

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