Newest Hacks

Mega Man Zero 4 Restoration Dino Crisis: Control modification Snake Rattle N Roll Easy Super Denis World

Newest Translations

Shin Kidou Senki Gundam W: Endless Duel Ketsui Death Label: Kizuna Jigoku Tachi Zero Wing Wonder Boy

Newest Utilities

Command-Line Pack v1.03 Dino archiver DKC Randomizer Metrandomizer

Newest Documents

Documents

Newest Reviews

Mega Man X1 - No armor GFX Castlevania II English Re-translation (+Map) Legend of Banjo Zelda - The Legend of Link

Newest Homebrew

Block Dude Into the Blue RI Probe Star Evil

Featured Hack Images

Super Mario Bros SUICIDEXTREME3 Mega Man 6 - Ridley X Hack 1 (Rockman 6) Luigi & The Island Of Mystery Unprecedented Crisis

Featured Translation Images

Shanghai Deep Dungeon IV: Kuro no Youjutsushi Super Back to the Future Part II Lost Word of Jenny: Ushinawareta Message

Recent Updates

  • Games
    Updated
  • Games
    Updated
  • Community
    Forum Name added
  • Hacks
    Lowered Mercury's back attack hitbox. Lowered Murido's grab attack hitbox. Fixed Mars' hold httack hitboxes. Neptune's Dive Kick does enough damage to kill the first several survival mode enemies. Slightly changed Neptune's Dive Kick physics.

New Super Mario Bros Editor

Game Specific

Description:

A level editor for the DS game New Super Mario Bros, originally made by Treeki and now maintained by Dirbaio.

Features

  • Complete editing: Graphics are 100% accurate. You can modify objects, sprites, entrances/exits, views and paths - so practically anything in the level can be edited!
  • Mini-map: Click the View Mini-map button to show a mini-map of the level you’re currently viewing. You can also click and drag to scroll the view.
  • Integrated file browser: Browse, extract and replace files in the ROM easily without a separate program, for more advanced hacking.
  • Export Level: A level can be exported to a file, and later imported back in (either to the same slot, or a different slot).
  • Multiple Windows: You can open and edit as many levels as you like in the same editor.
  • Sprite List and Data Editing: Almost every sprite in the game is now identified and selectable in a list! Invalid sprites which won’t work in a level are highlighted in red, and they can be made usable by changing the sprite set used. Note that some need specific sprite data to set up correctly. Some sprites have their data selectable using simple options.
  • Tile-set and Graphics Editing: You can create new tile-sets with completely new objects and tiles. Two options are available for editing the graphics: a simple integrated graphics editor, or PNG import/export.
  • Level Hex Editor: For stuff not supported by the editor, edit individual blocks in a level file without having to constantly import/export files.

You can download the latest builds of NSMB Editor 5.2 here: http://nsmbhd.net/download/

Note for RHDN contributors:

Do not upload specific builds of this editor to RHDN. The editor updates at a rapid pace, so any builds posted here will be quickly out of date.

Thanks, RHDN Staff

Links:

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