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S-RAM Comparer (SoE)

Savestate Hacking

Description:

S-RAM comparer (SoE)

Q: What’s its purpose?

A: S-RAM comparison with this tool or web-app is WAY more easier than before. This app allows to compare (unknown) areas and modify offset values in Secret of Evermore’s S-RAM file.

Q: What are the main features?

A: Comparison related

  • [C|W] Comparison of *.SRM files as well as Snes9x savestate files
  • [C|W] Comparison of Unknowns areas / complete save slot area
  • [C|W] Comparison of either specific slots only or all slots at once
  • [C|W] Export comparison result as text file
  • [C] Optional file watcher (windows) to compare S-RAM when you create a savestate / save in-game
  • [C|W] Display value differences in decimal, hex and binary format

Offsets

  • [C|W] Show/Edit specific *.SRM offset values
  • [C|W] Show offset values from savestates

Misc

  • [C|W] Display and Export save slot summary
  • [C] Backup / restore functionality of current and comparison S-RAM file

Q: Which file type types are supported?

A: Currently supported are *.SRM-files and Snes9x’ savestate files

Q: Can we see some imagery?

A: For images of console app see here.

Q: Is there a guide?

A: Yes, see here.

Q: Does S-RAM Comparer (SoE) support other games than SoE?

A: Currently not. Although the S-RAM comparison library is game independent, this version is specific for Secret of Evermore’s savegame format.

Q: Why was it developed?

A: S-RAM Comparer is a tool developed for the Evermore Format Exploration Project.

Q: What’s the Evermore Format Exploration Project?

A: The S-RAM-file can be generally read and manipulated. Although that’s good, the only problem is that some parts of SoE’s save slot format are still considered to be unknown, meaning that we don’t really know what those bytes control. To change that some SoE fans started a project to create a complete documentation, a RAMsetta Stone document, usually called Rosetta Stone.

Q: The Unknowns?

A: An explanation of what unknowns are can be found in the glossary. A non-exhaustive list of examples can be found under: Unknowns.

Q: What are the goals?

A: If the S-RAM format is completely known, a future savegame editor can enable/disable everything what is controlled by a savegame.

Q: What are possible features of such a Savegame editor?

A: Most likely candidates are:

  • Reset of (already performed) boss fights
  • Reset suspended ingredients for a map, chapter or the whole game
  • Reset opened boxes, pots and gourds or walls for a map, chapter or the whole game
  • Specifying the in-game save point location where your savegame should continue from

Q: When will it be available?

A: Well, that’s mostly up to the amount and quality of contributions by the community. We are spending our free time achieving that, but we alone won’t be enough to finish it in the near future.

If you want to speed up the process and explore S-RAM by yourself, see here how it works.

Q: Is this open source?

A: Yes, for source code see here. Feel free to contribute!

Q: Is there support for other games in the future?

A: Other games will likely be supported in the far future, as well as a version that is completely game-independent in terms of code and based on format files. If you’re a developer feel free to make a fork for your favorite game anytime. You will most likely get support afterwards.

Q: How can my favorite game be the next?

A: If there’s a demand for supporting a specific game, address your wish in the community.

Forum | Discord

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