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FDS Builder: C# Edition S-RAM Comparer (SoE) Zombies Ate My Neighbors Level Editior NES Big Nametable Editor

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Recent Updates

  • Community
    Added description. Also, I'm not Galician person, but I'm American person.
  • Hacks
    The hashes were for the patched ROM
  • Hacks
    The Ip file was not working. I fixed it now.
  • Translations
    Because previous file patch is no match with Japan version ROM, now i add file patch from Japanese version and all i have been translate into Indonesian.

Zombies Ate My Neighbors Level Editior

Level Editors


I present to your attention the Zombies ate my neighbors level editor, originally written by Piranhaplant and modified by me to edit the Sega Genesis version of the game. I started redoing it last month. At this stage, almost everything has been adapted. The only thing that has not yet been finalized is the ability to safely edit all the levels of the game. The fact is that in the SNES version of the game, all these levels are in the last bank and it is possible to both reduce the size of the rum and increase it. In Sega, the data is located between the game code and there is no way to change the size. I haven’t figured out how to get around this yet. You may need to increase the rom and move all the level data to a new location. Or pack of cards metablocks. In the SNES, by the way, they are packed, but all other resources are not. In Segou, on the contrary, Packed with all resources except the palette and cards metablocks. Also, I have not yet disassembled the password generator for the game. In general, you can still play with the editor


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