Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

SMB3 Foundry for Mac OSX

Level Editors

Description:

New “Super Mario Bros. 3″ Level Editor


Check for new releases: https://github.com/mchlnix/SMB3-Foundry/releases

SMB3 Rom Hacking Discord: https://discord.gg/pm87gm7

Version in action: https://youtu.be/7_22cAffMmE

Features right now:

  • Windows, Linux, Mac
  • Level selection
  • Level view
  • Block Viewer
  • Object-Viewer
  • Loading/Saving of levels/world maps
  • Zooming
  • Selection of multiple objects
  • Copy/Cut/Paste objects
  • Vertical Levels
  • Undo/Redo System
  • Instant Header Editing
  • Level Jump Editing
  • Make screenshots of your Level
  • Play any level directly, without having to save it to ROM
  • Drag and Drop objects into the level
  • Place selected objects using middle click
  • Visualization of autoscroll paths

Planned:

  • Smoothing out the rough edges
  • Pretty much the rest of SMB3 Workshops features
  • Cleaner architecture
  • dynamic level sizes

Not planned right now:

  • Support of other versions, other than the US release

Download newest version: https://github.com/mchlnix/SMB3-Foundry/releases

Links:

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