Newest Hacks

Tina's Adventure Island III NES Link in A Link to the Past Calendar Fix Patch Color Fix

Newest Translations

Zanac Zanac EX Pokémon: Crystal Version Vapor Trail: Hyper Offence Formation

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Tina's Adventure Island III New Controls Final Fantasy IV - Ultima FFT - Dark Knight Ramza

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Final Fantasy VI Once Again Bomber City Super Mario Bros. by Garuna Tricky Mario Neo

Featured Translation Images

Alcahest Jesus: Kyoufu no Bio Monster Michael Jackson's Moonwalker Dynamite Headdy

Recent Updates

  • Utilities
    Updated screenshot.
  • Hacks
    Update v1.1 Improved some of Tina's sprites
  • Translations
    V1.1: Fixed options and ship selection.
  • Reviews
    I made an unfair review before based on some super subjective issues I had. The author reached out to me to not only thank me for my lack of recommendation but offered to even help me make the changes to make it what I wanted (I had done this before but some of the newer changes would have taken a lot more time to revert/change). But I was not being honest with myself that I wouldn't recommend the romhack after I literally followed it for 2 years on the forum. It deserves recommendations even if its to use as a base for your own personal changes.

Tilemap Studio

Graphics Editors

Description:

A tilemap editor and creator for the Game Boy, Game Boy Color, and Game Boy Advance.

Source code: https://github.com/Rangi42/tilemap-studio

Releases: https://github.com/Rangi42/tilemap-studio/releases

Tilemap Studio was designed with the Pokémon disassembly projects in mind, but it works with any GB, SGB, GBC, or GBA files.

If you have extracted a tilemap from a ROM, and optionally a tileset image, Tilemap Studio can open them and edit the tilemap. It supports palettes and tile attributes like X/Y flip and priority, and has editing features like undo/redo, flood fill, replacing or swapping tiles, etc. It supports multiple tilemap formats, including GBC or GBA tile attributes, SGB borders, and some Pokémon-specific compression formats.

If you have drawn a mockup of how a screen should look, the Image to Tiles tool can also generate a tilemap, tileset, and palette. The tileset and palette will be optimized to fit in the platform hardware limits, taking advantage of X/Y flip if possible.

More information is available in the Help menu or the GitHub page.

Links:

User Review Information
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