Newest Hacks

Enable Amakusa Tetris - Actually Useful Statistics (TAUS) The Goonies II MMC5 Patch Top Gun (Japan) MMC5 Patch

Newest Translations

Mega Man Star Force Tennis Ace Snake Rattle 'n' Roll

Newest Utilities

Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

Newest Reviews

Castlevania: The Holy Relics EarthBound: MSU-1 Hip Hop Journey Pokémon Playable Blue [NES] Super Mario Bros Level Editor - GreatEd

Newest Homebrew

Death Planet Bad Apple!! PV-FC 2.5 Simplistic Tower of Hanoi

Featured Hack Images

Zelda II: Remove big flasheffect AVGN VS Dr. Wily Metroid mOTHER Metroid II: Return of Samus - Colorized

Featured Translation Images

Prince of Persia ActRaiser Track and Field The Legend of Zelda

Recent Updates

Description:

Explore GameBoy Advanced ROMs and see and hear all their data, text, graphics, and sounds.

  • Header

View the ROM entry point, debugging information, game title, code, and version. This can be used to see what particular version of a game you have.

  • Hexview

View the raw data of the ROM. Search by offset, byte sequence, and ascii text supported.

  • Strings

By searching for known text strings, you can generate an alphabetic map to dump large sections of undecoded text from the game.

  • Graphics

View the compressed and uncompressed graphics on the rom to see backgrounds and sprite maps. Supports zoom and tile shifting.

  • Sounds

On games that implement the sappy soundengine, you can listen to their tracks and sounds.

  • Development

This is an electron application built with Vue and Bulma. It functions as an SPA. The decompression code for graphics uses a large amount of code from Nintenlord’s work modified to work in Javascript. The decompression code for sound is strongly based on the GBA Sappy Engine Detector by Bregalad.

NOTE: File is too large to archive – 70.5 MB - 73.0 MB

Source Available on GitHub Page

Links:

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