Newest Translations

Youkai Douchuuki Super Robot Taisen Gaiden: Masou Kishin - The Lord of Elemental Nuts & Milk Kirby's Avalanche

Newest Utilities

Demolisher Sonic Adavance Editor GIMP ROM image file plugin PSXImager V2.0

Newest Reviews

Final Fanatsy III Redux Teenage Mutant Ninja Turtles: The HyperStone Heist - Enhanced Colors Super Metroid: Unstuck - Unlock Tourian Doors The Legend of Zelda - Link's Shadow

Newest Homebrew

Retroid LvR Jet Pilot Rising Falling

Featured Hack Images

New Super Mario Bros. 5: Clone Tag Team Rockman 3 - Claw SMK Limited 19 Super Mario Bros. The Invaders of Mushroom Kingdom

Featured Translation Images

Chester Field: Ankoku Shin e no Chousen Planetarian: Chiisana Hoshi no Yume Hoshi wo Miru Hito Dragon Ball Z: Super Gokūden - Totsugeki-Hen

Recent Updates

Tilemap Viewer

Graphics Viewers

Description:

TileView displays the byte/word arrays in a file as colored blocks to aid in finding tilemap patterns, including levels, map screens, and other anamolies. It’s like a visual hex editor (minus the ‘editor’ aspect), that instead of showing hex numbers, shows their colors. Although it can actually view any file, it specially recognizes ZSNES savestates and sets the file position to the base of WRAM (SNES work memory). So far, I’ve found the tilemaps in the savestates of several games with the tiny program, including Zelda, Mario World, Yoshi’s Island, Mario All-Stars, Secret of Mana, Metroid 3, and Donkey Kong Country.

If you are interested in editing your finds, you might use TileView to find them and a hex-editor to change them, like Hex Workshop by Breakpoint Software. There are also different viewing modes to find other types of entities, and by coincidence, TileView can also view mode 7 tiles and FX chip graphics.

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