Newest Translations

Adventure Island III Tom & Jerry: The Ultimate Game of Cat and Mouse! Perman Part 2: Himitsu Kessha Madoodan wo Taose! The Jungle Book

Newest Utilities

Dragon Warrior Monster Zone Editor Dragon Warrior Treasure Chest Editor Dragon Warrior Equipment and Magic Data Editor Advanced Patch Conflict Finder

Newest Documents

Documents

Newest Reviews

Advanced Patch Conflict Finder Castlevania Yuutsuki no Fantasia: Bizarre castle Metroid II DX Final Fantasy V Editor

Newest Homebrew

Jet Pilot Rising Falling Power Glove Analog Mode Test Climber 5

Featured Hack Images

Blue Mario Bros. 3 Bubble Bobble Arcade Edition Pokemon - Emerald (all pokemons) Synchronized Palettes

Featured Translation Images

Panic Restaurant Airwolf Phantasy Star II: Shilka’s Adventure Phantasy Star II: Nei's Adventure

Recent Updates

Tilemap Viewer

Graphics Viewers

Description:

TileView displays the byte/word arrays in a file as colored blocks to aid in finding tilemap patterns, including levels, map screens, and other anamolies. It’s like a visual hex editor (minus the ‘editor’ aspect), that instead of showing hex numbers, shows their colors. Although it can actually view any file, it specially recognizes ZSNES savestates and sets the file position to the base of WRAM (SNES work memory). So far, I’ve found the tilemaps in the savestates of several games with the tiny program, including Zelda, Mario World, Yoshi’s Island, Mario All-Stars, Secret of Mana, Metroid 3, and Donkey Kong Country.

If you are interested in editing your finds, you might use TileView to find them and a hex-editor to change them, like Hex Workshop by Breakpoint Software. There are also different viewing modes to find other types of entities, and by coincidence, TileView can also view mode 7 tiles and FX chip graphics.

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