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Dig Dug II: Trouble in Paradise Metroid Ultimate Fighter Ice Climber

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Snesida SH2I - Super Hitachi 2 Inspector Dragon Warrior II/III/IV (NES) Map Building Visualizer Lunar Expand JS

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Dragon Quest V: Tenkuu no Hanayome Castlevania: Dawn of Dissonance - A Juste Story Mode Hack The Legend of the Mystical Ninja Front Mission 2

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Warsaw City Final Fantasy Legend - Text Fix / Re-translation Edit Pokemon TCG: Mint's Adventure New Ghostbusters II Plus

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Shining Force Gaiden: Final Conflict Bucky O'Hare Musashi no Bouken Fleet Commander

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Tilemap Viewer

Graphics Viewers

Description:

TileView displays the byte/word arrays in a file as colored blocks to aid in finding tilemap patterns, including levels, map screens, and other anamolies. It’s like a visual hex editor (minus the ‘editor’ aspect), that instead of showing hex numbers, shows their colors. Although it can actually view any file, it specially recognizes ZSNES savestates and sets the file position to the base of WRAM (SNES work memory). So far, I’ve found the tilemaps in the savestates of several games with the tiny program, including Zelda, Mario World, Yoshi’s Island, Mario All-Stars, Secret of Mana, Metroid 3, and Donkey Kong Country.

If you are interested in editing your finds, you might use TileView to find them and a hex-editor to change them, like Hex Workshop by Breakpoint Software. There are also different viewing modes to find other types of entities, and by coincidence, TileView can also view mode 7 tiles and FX chip graphics.

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