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Zelda II: The Adventure of Link Lunar Pool Final Fight Adventure Island

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sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

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Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame Ganbare Goemon 2: Kiteretsu Shougun Magginesu Pac-Mania arcade style tiles/sprites/colors Adventure Island

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4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

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Legend of Zelda: Curse From The Outskirts Stormlord Decensored Hack Pokémon Quartz Mortal Kombat II Unlimited

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Konami Wai Wai World Ys: Ancient Ys Vanished Omen (MSX2) Maou no Akuji Fire Emblem: Monshou no Nazo

Recent Updates

SpriteView

Graphics Viewers

Description:

SpriteView is a small, speedy graphics viewer (not editor) that supports several formats of console systems (including all of those used by the SNES). For those interested, the readme documents the formats for the various modes it supports. Although mainly meant to display the console graphics contained in either savestates or ROM images, it can also display graphics from other sources like DOOM’s WAD file, Windows 95’s ShellIconCache file, DLLs, and executables.

Graphics modes:

  • SNES 1,2,3,4,8bpl tiles
  • SNES mode 7 linear/interleaved tiles
  • SNES fx chip low/high nybble linear
  • NES 2bpl tiles
  • GameBoy 2bpl tiles (same as SNES 2bpl)
  • Sega 4bit tiles
  • VB 2bit tiles
  • N64 15bit high color linear
  • N64 24bit true color linear
  • Generic 2,4,8bit linear

Links:

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