Newest Translations

Formation Z Color Ball Boggy ’84 Emoyan no 10 Bai Pro Yakyuu (Japan)

Newest Utilities

FaceView DKC Hack Template ZScream HUD Color Editor

Newest Reviews

Rock n' Roll Racing Hack v16 Faster Walking Buildup Speed NES Hudson's Adventure Island I Level Editor [FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd
  • Hacks | Rock n' Roll Racing Hack v16
  • Hacks | Faster Walking Buildup Speed
  • Utilities | NES Hudson's Adventure Island I Level Editor
  • Utilities | [FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Circle Boy

Featured Hack Images

Final Fantasy II US HardType+ (FF2usHT) Seiken Densetsu 3 3-player Hack Yoshi’s Island: Yoshi Color Fix DOOM 32X 24 Level Expansion

Featured Translation Images

Wonder Project J: Kikai no Shonen Pino Accele Brid Hammerin’ Harry Wind -a breath of heart-

Recent Updates

Description:

abcde is a script extraction/insertion utility that aims to take as many of the things that are good about Atlas and Cartographer as possible and make them even better.

Features:

  • Implements all features supported by Cartographer.
  • Implements all features supported by Atlas except for running Atlas extensions.
  • Corrects many features that were broken to varying degrees in Cartographer and Atlas.
  • Uses new table file syntax that allow you to:
    • Work with non-octet text encodings (e.g. 6-bit tokens, Huffman encodings, etc.).
    • Handle mid-string encoding changes (a.k.a. table switching within a single string) with a great deal of flexibility.
  • Adds new extraction commands that allow you to:
    • Dump multiple strings from a single pointer.
    • Re-align the ROM read position when an end token is encountered.
    • Dump strings with internal gaps.
  • Adds new insertion commands that allow you to:
    • Execute arbitrary insertion commands when the insertion point reaches a specified ROM address.
    • Count things and write the counter value to ROM like a pointer.
    • Handle Pascal strings that specify their length in number of tokens rather than number of bytes.
    • Write pointers (embedded or normal) whose value is the distance between the pointer and the text rather than the text’s address.
    • Change the current insert position by a relative amount rather than specifying an absolute ROM address.
  • Open source code that you can modify or extend to suit your own needs or preferences.

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