Newest Translations

Action 52 Phantasy Star Gaiden Donald in Maui Mallard Fire Emblem: The Binding Blade

Newest Utilities

Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

Newest Reviews

Pokémon Playable Blue [NES] Super Mario Bros Level Editor - GreatEd Super Mario World: Just Keef Edition Spirit bug fix

Newest Homebrew

Death Planet Bad Apple!! PV-FC 2.5 Simplistic Tower of Hanoi

Featured Hack Images

Knuckles & Tails 1919 Konami's Soccer Improvements Wave beam hack for MegaMan 2

Featured Translation Images

Bastard!!: Ankoku no Hakaishin Azu Beach Brigandine: Grand Edition Astyanax

Recent Updates

  • Hacks
    In the description, The game name is wrong.
  • Hacks
    Change all $FF's to $00's in the expanded ROM area from location $20000 Nothing else in the ROM have been changed.
  • Hacks
    Change all $FF's to $00's in the expanded ROM area from location $20000 Nothing else in the ROM have been changed.
  • Hacks
    Change all $FF's to $00's in the expanded ROM area from location $20000 Nothing else in the ROM have been changed. Fogot to change the File Information on Version to 1.3.

FF6 Battle Background Palette Helper

Palettes

Description:

In one sentence, what this archive contain ease the Battle Background (BBG) palette editing by allowing BBG images with correct palette order to be edited in Gimp, then their palettes imported in the ROM.

The archive contain:

  • an exporter: Export all BBG palettes to Microsoft RIFF format
  • a converter: Convert an existing BBG rip to 8bpp indexed image with ROM palette order
  • an importer: Import Gimp text palette file (.txt) to correct ROM BBG palette
  • All 32bpp 256×147 BBG rips, final converted 8bpp indexed BBG images (usable in Gimp) and all RIFF BBG palettes

Note: All available BBG rips on the internet are 240×141, removing the game window border allow bigger rips such as the ones included. While RIFF palette can be imported manually in Gimp, doing so on an indexed BBG will still result in incorrect palette order regardless of import technique due to Gimp code behavior on palette file import, using the converter if needed is a better option.

Battle Backgrounds on the FF6hacking wiki

Links:

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