|Platform||Game Boy Advance|
|Release Date||14 September 2016|
|Last Modified||05 January 2017|
This is an experimental release
What that means is:
Projects generated from one version may not be compatible with a future version There are lots of bugs Your computer will fight you
The current intention is to provide minimal functionality and identify bugs/design issues before implementing too many features and having to potentially spend hours refactoring everything.
What is RopeSnake? Is it a car? No it is not a car, but if it was, it would be a really average car. Probably a Kia Rio. With four doors. In comparison; MOTHER 3 Funland, the old MOTHER 3 hacking utility, would be a Pinto. With no doors. And constantly doing what it does best, which is exploding.
RopeSnake is a MOTHER 3 hacking utility, somewhat analogous to CoilSnake for Earthbound. The goal is have a utility which can rip the game’s resources (text, data tables, graphics, sounds, etc.) from a ROM into an easily-editable format, and then recompile them into the ROM.
One of the challenges with previous MOTHER 3 hacking tools was the lack of free space available in the ROM for new work. RopeSnake re-packs everything and automatically re-points all data to their new locations; in doing so, wasted space is minimized.
Currently implemented features:
Most text is decompiled A few data tables are decompiled (items, enemies and PSI) ROM versions: original Japanese, and English v1.0 through v1.2
Planned features for near future:
Patch generation Maps & map editor (it might look something like this) Most data tables (basically anything here that’s documented) English-specific text, graphics and data tables
Will eventually get done:
Sprites Battle backgrounds Fonts Music and sounds Other misc graphics Zip file support for faster disk I/O
Probably not for a while:
Game logic editing (http://datacrystal.romhacking.net/wiki/MOTHER_3:Game_logic)