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RopeSnake

Game Specific

Description:

This is an experimental release

What that means is:

Projects generated from one version may not be compatible with a future version There are lots of bugs Your computer will fight you

The current intention is to provide minimal functionality and identify bugs/design issues before implementing too many features and having to potentially spend hours refactoring everything.

What is RopeSnake? Is it a car? No it is not a car, but if it was, it would be a really average car. Probably a Kia Rio. With four doors. In comparison; MOTHER 3 Funland, the old MOTHER 3 hacking utility, would be a Pinto. With no doors. And constantly doing what it does best, which is exploding.

RopeSnake is a MOTHER 3 hacking utility, somewhat analogous to CoilSnake for Earthbound. The goal is have a utility which can rip the game’s resources (text, data tables, graphics, sounds, etc.) from a ROM into an easily-editable format, and then recompile them into the ROM.

One of the challenges with previous MOTHER 3 hacking tools was the lack of free space available in the ROM for new work. RopeSnake re-packs everything and automatically re-points all data to their new locations; in doing so, wasted space is minimized.

Currently implemented features:

Most text is decompiled A few data tables are decompiled (items, enemies and PSI) ROM versions: original Japanese, and English v1.0 through v1.2

Planned features for near future:

Patch generation Maps & map editor (it might look something like this) Most data tables (basically anything here that’s documented) English-specific text, graphics and data tables

Will eventually get done:

Sprites Battle backgrounds Fonts Music and sounds Other misc graphics Zip file support for faster disk I/O

Probably not for a while:

Game logic editing (http://datacrystal.romhacking.net/wiki/MOTHER_3:Game_logic)

Links:

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