| 'Moon: Remix RPG Adventure' packer||CUE||File packer for ‘Moon: Remix RPG Adventure’
MOON -e «— to extract all files from ‘MOON.DAT/SLPS_010.31′ into ‘MOON’
MOON -i «— to insert all files from ‘MOON’ into ‘MOON.DAT.new/S….||Game Specific||PSX||Moon: Remix RPG Adventure||Win||1.0||12 Sep 2011|
| (LZKN) Konami LZ Compression Tools||Lab 313||This is the package of Konami’s LZ77 compression tools for Sega Genesis / Mega Drive.
Source code: https://github.com/lab313ru/lzkn
Compression algorithms a….||Miscellaneous||GEN||Multiple Games||Win||1.2||23 Dec 2015|
| 1942 Level Editor||Guyver (X.B.M.)||This is a level editor for the 1942_(JU)_[!] ROM on the NES.
- Edit all 32 levels in the game.
- Edit the amount of rolls.
- Edit the amount of lives.
- Edit the palette.
|Level Editors||NES||1942||Win||1.0||30 Jan 2011|
| 1964 Tracer||g8z et al||A custom build of the emulator 1964 featuring a tracer, a memory logger, and the ability to dump RDRAM and SPRAM. This uses a “hook” system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of sna….||Debuggers / Special Emulators||N64||N/A||Win||0.8.3||16 May 2006|
| 24=15||FinS||This converts colors between 24 bit RGB format and 15 bit BGR format. This is for use with SNES palettes but could probably be used for other systems.
The original software which was intended to convert between RGB and CMYK can be found here: http….||Miscellaneous Graphics Tools||SNES||N/A||Win||1.0||09 Apr 2011|
| 2500AD 6502 Assembler||OEM||2500AD is a 6502 assembler used by some Chinese programmers to program pirate Famicom games. This assembler and linker can also be used with some source code on this site.
Boogerman, Pocahontas, Subor music code and Super Shinobi music code to nam….||Assembly Tools||NES||N/A||DOS||5.03||17 Nov 1993|
| 4BPP SMS/GG/WSC to Neo-Geo Sprite Converter||freem||4BPP SMS/GG/WSC to Neo-Geo Sprite Converter is a tool that converts 4BPP SMS/GG/WSC tile format to the tile format expected by Neo-Geo sprites.
Depending on what system type you’re targeting (cart vs. CD), the steps you need to take to make t….||Miscellaneous Graphics Tools||Multiple||N/A||Indep||1.0||03 Jun 2015|
| 7mimic||snailrush||7mimic is a background viewer for Final Fantasy VII. It also displays the script.||Graphics Viewers||PSX||Final Fantasy VII||Win||1.0||16 Oct 2003|
|7th Dragon Translation Kit||Pokeytax||As promised, I’m uploading the translation tools I developed for this game.
You will need to extract files from the game using Crystal Tile 2 or similar, place them into a root directory, run the “Create” macro in each spreadsheet, which bui….||Script Extraction / Insertion||NDS||7th Dragon||Win||1.00||08 Apr 2014|
| 7th Saga Rom Editor||zanto||Use this on a headerless English rom of 7th Saga. Its size should be 1.572.864 bytes.
If you try opening a different rom in the editor, all sorts of weird things may happen, as it does not do any kind of verification.
I’m not responsible for a….||Game Specific||SNES||The 7th Saga||Win||0.9.1||23 Sep 2015|
| 8mimic||snailrush||8mimic is a background viewer for Final Fantasy VIII. It also extracts the script.||Graphics Viewers||PSX||Final Fantasy VIII||Win||1.0||16 Oct 2003|
| 8NAME||Damian Yerrick||This is a NES nametable viewer and editor. This is a command-line application. You must supply the proper files in order for this application to function. More details for help on the command-line name –help .||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| 8TED||Damian Yerrick||8TED is another graphic tile editor that supports many different formats such as;
SNES Mode 0,1,7,3 bit,,
Neo-Geo Pocket Color.
The source code is available for this graphic ….||Graphics Editors||Multiple||N/A||Win||1.0||14 Jun 2008|
| A Simple Pointer Table Recalculator||Prez||Just as the name of the program would indicate, this is a simple pointer table recalculator. No fuss, no muss.||Pointers||Multiple||N/A||DOS||1.0||22 Aug 2000|
| A.G.E. Arcade Games Editor||Ivan Mackintosh||AGE allows the graphics inside certain arcade games to be edited, allowing you to modify or add completely new graphics to the game. There is support for editing text strings, maps, and attributes of some games as well. This editor supports over 200+….||Graphics Editors||ARC||N/A||DOS||0.7b||20 Sep 1998|
| A22I||Martin Korth||The assembler included in no$gmb. This is compatible with both the Z80 instruction set as well as the Gameboy specific instructions.||Assembly Tools||GB||N/A||DOS||1.0||21 Mar 2001|
| AC3E BIN Splitter||Dashman||A Java program that can extract all individual TIM files contained in a single BIN file as well as merging them all together into a BIN file again for re-insertion.
Originally made for the Ace Combat 3: Electrosphere fan-translation project but is….||Miscellaneous||PSX||Ace Combat 3: Electrosphere||Java||1.0||19 Aug 2014|
| AC3E Fake Recompressor||EsperKnight||A fake recompressor for the TIM files that contain subtitles used for the radio chatter that play during missions in Ace Combat 3: Electrosphere.
Made by EsperKnight with technical support by user “me”.||Compression / Decompression||PSX||Ace Combat 3: Electrosphere||Win||1.0||12 Oct 2014|
| AC3E Header Replacer||Dashman||A Java program that copies all the metadata from the source TIM to a new one. Makes sure reinserted TIM files to be be properly displayed in-game.
Originally made for the Ace Combat 3: Electrosphere fan-translation project, but can be used for any….||Miscellaneous||PSX||Ace Combat 3: Electrosphere||Java||1.1||08 Aug 2014|
| AC3E Layer Merger||Dashman||A Java program first made for the Ace Combat 3 Electrosphere fan-translation project that merges two separate images into one TIM file.
Must be used in conjunction with the AC3E Header Replacer in order for the TIM file to be properly displayed in….||Miscellaneous||PSX||Ace Combat 3: Electrosphere||Java||1.0||03 Mar 2014|