Star Fox 2
No Alternate Title
|Released By||Aeon Genesis|
|Patching Information||No-Header (SNES)|
|Genre||Action > Shooter|
|Game Date||29 September 2017|
|Release Date||17 Oct 2004|
|Last Modified||30 October 2017|
For the longest time the holy grail of the holy grails of console game prototypes, the unreleased until 2017 Starfox 2 is apparently indeed the first developed sequel to the SNES 3D polygonal shooter Starfox. Fox McCloud and his equally anthropomorphic crew are back to battle the evil ape Andross, with two new female pilots, Miyu and Fay, joining the fight. In contrast to the first game, however, which features lots of arcade rail-shooter action, the sequel adopts a somewhat more strategic, exploratory tone. The game plays out on a galactic map, where you direct a pair of pilots around, intercepting enemy squadrons, attacking enemy bases, and so on. In the meantime, mean old Andross is launching missiles at your home planet of Corneria, and if you let too many get by, you won’t have any home left to save.
This shift toward strategy extends to the core gameplay as well. While there are plenty of Wing-Commander-style dogfights, many of the scenarios require the player to find switches to press or navigate through enclosed mazes. A key innovation is the ability to transform your Arwing into a bipedal gun turret and walk through some stages Doom-style, firing, strafing, and dodging. All the while, the clock ticks down as other battles rage elsewhere in the galaxy, and you will frequently get frantic radio messages from your commander about incoming missiles and other threats.
On “Normal” difficulty, the game can be beaten without much effort or time; I won my first game in under 15 minutes (and I’m frightfully bad at these games). The higher difficulty levels, however, feature new enemies, expanded stages, and a lot more gameplay in general. “Expert” level is truly demanding, but it’s also where you’ll see the most interesting developments. Factor in the challenge of topping your high scores and a healthy amount of randomness, and you’ve got a good amount of fun to be had for fans of this series who want to pull back the curtain for a glimpse of what might have been.
Wow! Everything looks very slick and professional. satsu’s translation fits the tone of the game quite nicely, and the reprogramming work by Gideon Zhi, d4s, and Fusoya betrays no hint of the apparent difficulty in working with a Super FX game. And check out that new title screen!
However, this is not the complete version of Star Fox 2. General Pepper medals give no reward, the Homing Blaster and Expert Mode are unlocked from the start, bombs do not work, and overall, the final version is a bit more polished. However, we will not provide a ROM for the final version, as Nintendo has released it officially with the SNES Classic.
Note that there are two versions of the patch. The “debug” patch simply renders the prototype into English, leaving the framerate displays and other assorted debug junk intact. The “full” patch translates the game and removes the debugging features, making it as close as the final product as possible until the final version was released in 2017. As always, check the readme for more details.
ROM / ISO Information:
- Star Fox 2 (Beta TD).smc - GOODSNES 2.04
- CRC32: 1FB1CF76
- MD5: DE70567495C962B15574ABF03A0785F4
- SHA-1: 60F45D5CA95247294120080359639EB3A7E505C3
- SHA-256: 6BBBACDF71026A6596E375F6BAD08993368B3576EF360E77C7FC78D0510E1698