Newest Hacks

Mega Man Zero 4 Restoration Dino Crisis: Control modification Snake Rattle N Roll Easy Super Denis World

Newest Translations

Shin Kidou Senki Gundam W: Endless Duel Ketsui Death Label: Kizuna Jigoku Tachi Zero Wing Wonder Boy

Newest Utilities

Command-Line Pack v1.03 Dino archiver DKC Randomizer Metrandomizer

Newest Documents

Documents

Newest Reviews

Mega Man X1 - No armor GFX Castlevania II English Re-translation (+Map) Legend of Banjo Zelda - The Legend of Link

Newest Homebrew

Block Dude Into the Blue RI Probe Star Evil

Featured Hack Images

Tetris Multiplayer Map Purgatory Mode Mod Rockman No Constancy Super Metroid - PADDLE

Featured Translation Images

Astro Fang: Super Machine Wagyan Land 2 Sukeban Deka II: Shoujo Tekkamen Densetsu Jump Ultimate Stars

Recent Updates

  • Games
    Updated
  • Games
    Updated
  • Community
    Forum Name added
  • Hacks
    Lowered Mercury's back attack hitbox. Lowered Murido's grab attack hitbox. Fixed Mars' hold httack hitboxes. Neptune's Dive Kick does enough damage to kill the first several survival mode enemies. Slightly changed Neptune's Dive Kick physics.

Bishoujo Senshi Sailor Moon: Another Story

Super Nintendo

Game Description:

Yep, it’s a Sailor Moon RPG. Pretty nifty, huh? The game is pretty standard I guess; there are some pretty cool things in it though, like the nifty techniques and stuff. However, it is pretty hard to make sense of things (especially in the beginning) without a good knowledge of the series; the game continues the unfortunate “You’d damn well better know who everyone is before you play, cause no way in hell are we going to explain it to you” syndrome of anime gaming. Of course, this game isn’t meant for just your average Joe guy, it’s meant for people who like Sailor Moon. So, uhh, there you go.

Translation Description:

Sorry Toonami-lovers, but this translation heavily relies on knowledge of the fan-subtitled Sailor Moon anime, and fansub anime in general. Names will be left as-is (expect to see Usagi instead of Serena), some items are left untouched (like Ginzuishou instead of Silver Moon Crystal…what), and even some general words are left alone (does someone seriously say “sonna” as an expression of disbelief? That is pretty inscrutable for more casual fans).

As for the translation itself, FuSoYa has done a superb job, even adding new code for a variable width font which looks really nice. Even the signs have been translated, which is a really nice touch.

ADDENDUM: Make sure you apply mteam’s fix (link) over the English translation, which makes the intro work as intended in modern emulators.

ADDENDUM: Optionally, you can use vivify93’s patch (link) that changes a lot of enemy names and a few technique names to be more accurate. This patch already includes mteam’s intro fix, so no need to double up.

ROM / ISO Information:

  • GoodSNES: Bishoujo Senshi Sailor Moon - Another Story (J)
  • NoIntro: Bishoujo Senshi Sailor Moon - Another Story (Japan)
  • Size: 3,146,240 bytes (headered)
  • MD5: 5f776488e366b6d6b44f6e8a01d9953d (without the header)
  • CRC32: 02A442B8 (without the header)

Links:

Screenshots:


ROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch Images

Credits:

Credits
ContributorType of contributionListed credit
Cecil StormclawProduction
FuSoYaHacking
Moose M.Translation
Lina`chanTranslation
Nuku-nukuTranslation

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Translation Not As Goodjulayla31 Jan 20181.00No
How not to translate a game (not)arromdee01 Jun 2013N/AYes
You missed one detail about the ROM sizemaster higgins14 Sep 2012N/AYes
How NOT To Translate A GameAnimation Guru18 Jul 2011N/ANo