Dragon Quest V: Tenkuu no Hanayome
No Alternate Title
|Game Date||27 September 1992|
|Release Date||20 Nov 2001|
|Last Modified||15 December 2013|
Game Review (by (wraith)):
If you like the old-school RPG “flava,” than you will love Dragon Quest V. This is the first Dragon Quest game to appear on the Super Famicom, so it isn’t that innovative compared to the NES installments. The graphics are barely a step up from Dragon Quest IV, and the basic game engine is still the same (not that it has undergone much change at all to this day, besides the addition of a Job system in DQVI and DQVII).
The story revolves around the son of Papas, who is either a King or a wandering mercenary. That’s for you to figure out. Of course, you play as Papas’ son. The beginning part of the game focus on your (mis) adventures as you follow Papas around while he carries out various jobs, at the tender age of six. This abruptly ends when tragedy strikes and you end up in bondage (no, not THAT kind of bondage). You eventually escape via a plot device stolen entirely from J.R.R. Tolkien, and arrive back at your hometown some ten years later, only to find that the region has been more or less turned upside-down in your absence. You of course have to set things right, and this of course sends on a much larger quest, eventually following the footsteps of your father.
One of the interesting things in Dragon Quest V’s game play that makes it slightly more than a beefed-up Dragon Quest IV is the ability to capture monsters after battle. Now, monster capturing does appear in all of the later Dragon Quest games, but it plays a much larger role in this installment, since for most of the game at least one of your two companions in battle will be a monster you captured. It adds a little depth to your battle strategy because anywhere that your carriage is accessible, you can hot-swap monsters in and out of the fight. This becomes necessary because monsters all have strengths and weaknesses that can either help or hinder you. And you have to choose wisely whom you take into dungeons and towers since you can’t usually hot-swap once you’re inside. You’re stuck with whom you take, so choose wisely.
All in all, this is a very enjoyable game. As of this writing, there are two translations available for the game, and both are well done and will see you through to the end.
This translation has turned out to be quite well done, I must say. I remember playing the original version that was released on Halloween of 2001, and there was room for improvement (actually, there was room for improvement on both patches at that point, but that’s besides the point). Regardless, improve it did. Two bugfixes were released, both of which fixed some grammatical and formatting problems, and now this translation looks quite professional. Stylistically, this translation strives to be more literal, and as such there’s aren’t many liberties taken with fleshing things out. Whether you like this or not is simply a matter of taste.
ROM / ISO Information:
- ROM file (headered, 1.573.376 Bytes):
- Dragon Quest V - Tenkuu no Hanayome (J).smc (GoodSNES 2.04 - ADD A HEADER!)
- BEFORE (headered):
- CRC-32: 62714fc8
- MD4: 6edfbc1c7dd322e2db54b8ce7678eccb
- MD5: 6a96847aa493914fbba7063e163267b3
- SHA-1: d3c3243bdd9775b19bb8a68512b119b274b99436
- CRC-32: 0e3888bc
- MD4: 19d6a575f440276e81e9646ab9575181
- MD5: 4ee0452ebe8ba580982d45a674f0c4e8
- SHA-1: 229240d1e01833cdd3b049b4068ddcbae13268f4
- The ROM will be expanded to 2.097.664 Bytes.