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Recent Updates

  • Hacks
    Updated to version 1.10a - Updated a bunch of weapons 'no critical' bit that was erroneously applied. etc. Thanks!! :)
  • Hacks
    Update to remove the unintentional inclusion of the Crystalis Proofread hack contents. This hack must be applied to a ROM which does not already include the Proofread content, as it does not subtract the data.
  • Translations
    V1.1:Fixed "Higgins" and typos.
  • Hacks
    Author completed game playthrough -- almost all typos/linebreaks are fixed Many new small script & proper-noun edits 90%-rewritten ending (rewrite was never implemented properly in earlier patch versions).

Custom Robo

Nintendo 64

Game Description:

This game is fun. It’s like a cross between a free-movement fighter and an RPG. The concept is similar to MegaMan.EXE, where you’re a kid and you control this little robot thing around, except that all overworld movement is done by the kid, so there’s none of this “walk the internet” nonsense.

The sounds are alright, they work. The graphics are standard N64 polygon stuff (in-battles) and pretty above-average-SNES sprite-work for maps.

I can’t comment on the story, but I can’t imagine it being too complicated. I played this game when I didn’t know the amount of Japanese that I do now, and even if I were to play this game today, I’d still be able to tell you very little.

But it’s fun. I recommend it if you want to waste an hour screwing around with little robot people. I feel it’s better than the Gamecube one anyway.

Translation Description:

The patch fully translates the game to English. It has some issues that make emulators crash at certain points in the game, which will be resolved in a future update.

ROM / ISO Information:

  • Custom Robo (J) [!].z64 (GoodN64 V3.27)
  • Custom Robo (Japan).z64 (No-Intro 2017-08-29)
  • Size: 16.777.216
  • CRC32: F2FAE693
  • MD5: A06D2E83CF2628915E8847F609474661
  • SHA-1: 49DE08F08400A477485C4798D6CD81D95842C806

Links:

Screenshots:


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