Nintendo Entertainment System
No Alternate Title
|Released By||Stardust Crusaders|
|Platform||Nintendo Entertainment System|
|Patching Information||No Special Requirements|
|Genre||Action > Platformer|
|Game Date||June 1989|
|Release Date||06 Jul 2017|
|Last Modified||30 July 2017|
From what I’ve heard, most people actually really like this game. To be honest, though, I’m not a huge fan. The only thing you do in the game is fight a bunch of bosses in each stage, and there really isn’t much skill involved. Most of the time, it’s impossible to avoid getting hit, so you’ve got to dodge as much as can be managed, and try to conserve your health as much as possible, which really doesn’t seem that fun to me.
There is an overworld, but it’s only there to grind for health, and also, if you’re not careful, lose health, and trust me, you do NOT want to lose health, because you’re going to need as much as you can manage!
I really don’t see the point in there even being an overworld if the game is just about fighting bosses. The only other function of the overworld, from what I remember, was to pick up the dragon pill power-up. If the game were just a boss gauntlet montage, that would have done just fine. Still wouldn’t be my kind of game, but it would have been better. I don’t really see the fun in fighting a bunch of enemies to grind for health… they could have just given you health after each boss. Not to mention going through the door maze… (arrrghhh).
Yeah, I know that this game was technically a port of another game, and they were probably taking the style of the original Monster Party, but I don’t know… I guess it’s just not my cup of tea…
(In truth, though, taking the overworld away would take away a lot of the fun of the game’s humour, because it wouldn’t make any sense to have that dancing boss in a boss gauntlet, among a lot of other things, but most importantly, the entire point of the game; the very creepy, disturbing atmosphere. If that was really what you were going for, then great job! The gameplay could have been better, though, just a suggestion…)
But, hey, if you like this game, don’t listen to me then! You have every right to think that this game is enjoyable! Some people like games with perilous platforming and a linear adventure, others like dungeon exploration like Zelda games, and I guess some also just like to muck around like in Monster Party!
To each their own, I say!
This is a complete translation for the Japanese Prototype of Monster Party. In addition to a complete translation of the game, rainponcho backported all of the positive changes made to the US release. There will be at least one more update to the translation with the totem pole boss completed.
ROM / ISO Information:
- Patch must be applied to the Japanese prototype and NOT the US release.
- Monster Party Famicom Proto.nes
- CRC32: BBCA6DA3