Bashi Bazook: Morphoid Masher
Nintendo Entertainment System
Bio Senshi Dan: Increaser tono Tatakai
|Platform||Nintendo Entertainment System|
|Patching Information||No Special Requirements|
|Game Date||22 September 1987|
|Release Date||30 Dec 2016|
|Last Modified||12 February 2017|
The whole game’s got a Metroid kind of feel, but just does it all wrong. You’re running around in a series of nonsequential corridors, while being attacked from all sides by a whole crapload of enemies, and all you have is a sword that takes you forever and a day to swing around. And when you jump, you just kind of pause in midair and then fall, like the game’s telling you “okay, this is how far you go when you jump and that’s it.” And did I mention these enemies? There’s tons of them! And they keep respawning! Forever! And most of them take two hits, which means that you hit it once with your sword, wait a few moments for your sword animation to finish, get hit by the enemy, and then kill it with your second hit. Maybe I don’t have much patience for these games anymore, but this wasn’t very much fun.
Full translation to Spanish for “Bashi Bazook: Morphoid Masher”, for the Nintendo Entertainment System, except main menu bar and title. Based on the translation by Abstract Crouton Productions.
ROM / ISO Information:
- Bio Senshi Dan - Increaser Tono Tatakai (J) [!].nes
- 262.160 bytes
- CRC32: 5b2d91d0
- MD5: e4a79e79934d51be7d55ed9a75a4d52b
- SHA1: 887d98bf5eda6edbe6b02b0a396cdc363d7c1943