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Recent Updates

  • Reviews
    Beelzebub, in base game, did not have a script where he'd cast Dekaja and Dekunda at preset times. The script in Hardtype is unaltered, I was wrong. I also included his usage of Mazandyne which I neglected to include while describing how I cheesed him.
  • Translations
    I had DUPLICATED the normal patch inside the EXTRA folder by mistake, instead putting there the additional patch. With this update that is fixed. Now the normal patch and the optional patch inside EXTRA folder are different; the second does really replace the enemy names by the Spanish names used in modern translations of Dragon Quest series. It has been an human mistake.
  • Hacks
    Added note to patch it with a unmodified version of NBA Jam T.E. Updated Screenshots.
  • Hacks
    wrong ROM version

Marvelous: Mouhitotsu no Takarajima

Super Nintendo

Game Description:

According to EludeVisibility.org, the game is an RPG similar to Zelda, in which the hero looks a lot like Link. I’d try to elaborate but the game crashed. ZSNES doesn’t run it properly, but SNES9X seems to run it well.

Translation Description:

After a year of working on this project on-and-off, here it is: the fully translated version of Marvelous!

This is an addition to Tashi’s Original patch.

Tashi handed this project off to me to finish early this year (2015).

If you played through Tashi’s original translation, try this one too. Much has changed.

  • Translated intro.
  • Translated title screen.
  • A new font.
  • Translated “event graphics” scattered throughout the game.
  • Dialog is now fully translated and edited.
  • Team naming screen has been hacked to keep the user from scrolling to different character sets.
  • And more.

There will be a VWF version of this patch coming in 2016. Tools and tool source code will be released in the coming weeks.

Feel free to let DackR know if you find any bugs in this version (send a PM on the forum).

Patching information is included in the readme file.

Please enjoy!

2018/08/21 v1.07 Note: A bug was found that effects the ending screen of the game. This was caused by a compression glitch related to relocating the graphics for the colonel’s note. Special thanks to @terminator2k2 (christian) for bringing this to my attention!

I’ve recently picked up work again on my VWF version of this patch. Soon?

ROM / ISO Information:

  • Unpatched ROM Checksum Info:
  • CRC-32: cedf3ba7
  • MD4: 0a0e567efe37fc2e0adc5c717ebcf315
  • MD5: b9b77e5f378b871ece75caba82718a8e
  • SHA-1: 46fe42f195d43b71ba0608356eb7c2b65bff70ac
  • --------------------------------
  • Tashi's English Patch Checksum Info:
  • CRC-32: 815053c0
  • MD4: c43a07c71568a4e26193f1add92d8c14
  • MD5: 55cc5f08f1f0891269e6ffcc8d67ca58
  • SHA-1: 4721a3b1825c488153980b07f76df13f4f1158d8
  • ---------------------------------
  • Version 1.07 Patch Checksum Info
  • CRC-32: 092a9db9
  • MD4: 3359fbcbf32e841de3314a5e8debfa03
  • MD5: d9ac315caf3cd20c7e5b638625b0fa4a
  • SHA-1: 5ba071614dff1c0b131e56af625a7e5e3f60000c

Links:

Screenshots:


ROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch Images

Credits:

Credits
ContributorType of contributionListed credit
DackRHackingGraphics/Additional Translation/Script Editing
tashiOriginal TranslationOriginal English Release

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Awesome! 10 of 10ErivandoBR27 Aug 20181.07Yes