Newest Translations

Ninja Gaiden Trilogy The Terminator The Terminator The Terminator

Newest Utilities

Super Mario 64 Editor Kuriimu BgMapper 8mimic

Newest Documents

Documents

Newest Reviews

Castlevania Remix Conker's High Rule Tail Last Bible Extraction / Insertion + Encoding/Decoding Tools Zelda - Link's Awakening DX Hero Mode

Newest Homebrew

MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

Featured Hack Images

NFL Tecmo Super Coach 2009-10 (FINAL | NES) Paper Mario hard mode and more enemy HP Final Fantasy Legend - Text Fix / Re-translation Edit Numan Revolution Rockman 2: Wed of Slasher Tecmo Grey Cup 2016 World Cup 2002 Chance Offering

Featured Translation Images

Chuka Taisen Master of Darkness The Legend of Zelda Tales of Phantasia Pokémon: LeafGreen Version Double Dragon II Legend of Illusion: Starring Mickey Mouse Dragon Quest I+II

Recent Updates

AshGuine Story II: Kokuu no Gajou

MSX

Game Description:

AshGuine Story II: Kokuu no Gajou is an action role playing game for the MSX.

Translation Description:

Features:

  • Full translation of all the texts in the game.
  • Completely re-wrote two of three print subroutines with support of new lowercase variable height/width fonts.
  • Created two new proportional fonts used in the intro and ending demo/credits (end demo/credits font is based on font that was used in credits scroll). Also re-done in-game font used in menus.
  • converted end-game credits from graphical data to text to create more space.
  • Improve texts in game menus to make their options more understandable.
  • New game logo featuring a translated subtitle.
  • Added optional MSX-MUSIC and MSX-AUDIO music to the game based on the original music and FM-PAC music. If you have both MSX-MUSIC and MSX-AUDIO, both will be used. Original sound effects are still present in the game.
  • Game translation fits in the same 2MBit (256KB) ROM as the original game even with added MSX-MUSIC. The version which supports MSX-AUDIO adds 32KB of drum samples and makes the ROM size 2.25MBit (288KB).
  • Fixed a palette bug which caused you to see yellow colors splashed on the screen before you get to see the fade-in of the stage number.
  • Improved ROM initialisation so the game will now load on all MSX2 computers or higher.
  • Added a feature to start game in NTSC mode on PAL computers (hold key “6″ until T&E Soft logo appears). MSX-MUSIC or MSX-AUDIO playback speed will not be affected.
  • Optimized & improved game interrupt subroutine, sprite sort subroutine and some other minor stuff.
  • Improved the screen split at the top of the game screen so it will look more polished and no flicker (It’s optimized to work on most common MSX models and emulators).
  • Fixed the bug which caused the main character and enemies to flicker on MSX2+ and Turbo R computers.
  • Fixed a bug which caused the player’s name to become empty when the number of characters in the name equals 10.
  • Eliminated some characters from being used in name entry. Now you can only use A-Z and 0-9.
  • Converted the password at the end of the game to English.

ROM / ISO Information:

  • AshGuine Story II - Kokuu no Gajou (Japan).rom
  • CRC32: 47A82D74
  • MD5: 3B191BA16E7C5DEF2F1E9FEBC1FB92E5
  • SHA-1: EFDF63F01293251DC593163A42F31556FD042282
  • SHA-256: 25556813DF44C5062A22174978F8919D341D7BA6088878E5EC2AC52D100D6048

Links:

Screenshots:


ROMhacking.net Patch Images

Credits:

User Review Information

No User Reviews!