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Dragon Ball Z III: Killer Androids

Nintendo Entertainment System

Game Review (by Spinner 8):

This game follows the storyline of Dragon Ball Z, from after the defeat of Freeza through the entire Androids saga. I don’t know much about DBZ; is there more after that or does the series end at that point? Couldn’t tell you, really. It may just be me, but I’m also able to follow the storyline a lot better than the second (or even the first) game. But, like I said, it could just be my exposure to the games from playing them so damn much.

DBZ 2 was not that much of an improvement in gameplay, and was really only there to continue telling the story of Dragon Ball Z, which is really all that most kids probably cared about. It added an Auto-Battle mode, and a ridiculous card-based encounter rate system, and that’s about it. Fortunately, Dragon Ball Z 3 improves upon just about every negative aspect of the series, to the point where it stops being such a tiresome chore and almost becomes, dare I say it, fun to play.

The absolute best addition of the game is the sped-up battle sequences. The first two games, every single attack consisted of: face each other, circle around each other twice, rush in and attack, rush out, rush in and attack, rush out, rush in for a finishing blow. Every attack by every combatant played out like this. Now things are incredibly streamlined, where they just hit each other, and dancing around is reserved solely for important storyline battles. Even the battle text is removed, leaving you with only the fast-paced battle to watch. And you can actually see the enemies’ HP now! Such a welcome change! I don’t think you can see their HP when you’re selecting your cards though, which is a shame.

Cards no longer give you a boost in attack power when you match the symbols to the characters. Instead, you use those cards for your special attacks now. You’ve got your standard power attack, as well as some stronger attacks that use up Ki. And the symbols that match your characters actually flash, meaning no more memorizing complicated kanji for every single member of your party! Instead of defense values in the lower-right of your card, you now have little symbols that do special things in (or out of) battle. Like, when you use a Heart card, you can refill your energy, or when you use a Card-looking card, you can change the values of one or more cards. It’s actually explained in the Help menu in-game, which is amazing and very welcome.

This means that you can actually heal yourself, without hovering around a heal station or using up your items that you may not ever get back! Or, in DBZ2, using that useless Bulma card every single round! It’s pretty handy. You can move any number of spaces, like if you play a 5 card, you can move only two spaces if you want to. These are things that should have been in the first two games to begin with, but now that they’re here, they’re incredibly useful and welcome, and make a slow, boring game series much more playable and tolerable.

Description:

This is a Full Spanish (Spain) Translation for Dragon Ball 3 Killer Androids. A good piece of the dialogue was translated directly from the japanese. Hope all spanish talkers enjoy it.

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