Mahou Kishi Rayearth
Magic Knight Rayearth
|Patching Information||No-Header (SNES)|
|Game Date||29 September 1995|
|Release Date||01 July 2013|
|Last Modified||08 March 2014|
I played this a little when the translation first came out. Now that I have to play it again for this review, I remember why I stopped.
If you people know anything, you’ll know that Magic Knight Rayearth is a popular manga/anime series in Japan, and also here, sort of. Most people say it’s a bad game, because they all say it’s “too easy” or “too short.” This is, of course, all coming from people who have never seen the MKR anime or manga. The game follows the manga’s plot pretty much from beginning to end (I assume), so seeing the anime/manga isn’t exactly a prerequisite. But if you haven’t, then it’ll just be some short easy RPG for you. The reason I don’t like it is that the battles are painfully slow. It just gets annoying after a while, OK?
For those who are wondering, “Hey, is this anything like the Saturn version of Rayearth?” the answer is, “No, not in the slightest.” The Saturn version r0x though.
This is a complete Polish translation of Magic Knight Rayearth for the SNES. The current patch is a revisited version of an older one from 2004 and contains a rewritten script, a dual-line hack for item/tech/monster names and new menu fonts. As of version 1.20, the translation also boasts a full dialogue VWF.
ROM / ISO Information:
- GoodSNES: Magic Knight Rayearth (J)
- NoIntro: Magic Knight Rayearth (Japan)
- Size: 1,572,864 bytes (headerless)
- MD5: c8fd6fb87f202db2b3dbbccfe1fdaa24