Super Robot Taisen D
Game Boy Advance
Super Robot Wars D
|Patching Information||No Special Requirements|
|Genre||Strategy > Turn Based|
|Game Date||08 August 2003|
|Release Date||20 Nov 2008|
|Last Modified||08 February 2016|
If you want to know what the equivalent to the Justice League or The Avengers is to Japan’s giant robots, this is it. Super Robot Wars is a franchise dedicated to creating stories the revolve around getting these characters to work together, or against each other. The amount of enjoyment you’ll get playing these games can be proportional to how much you like a given show or how cool you think the unknown ones are (which is how I came about to liking Grendizer or Zambot 3).
Anyway, so this is Super Robot Wars D, the third entry in the GBA series of SRWs. This one has characters from these series:
- The Big O
- Mirai Robo Daltanious
- Getter Robo Armageddon
- Six God Combination Godmars
- Macross 7
- Megazone 23
- Mobile Suit Zeta Gundam
- Mobile Suit Gundam ZZ
- Mobile Suit Gundam: Char’s Counterattack
- Mobile Suit Victory Gundam
- Mobile Suit Gundam Wing
- Mazinger Z
- Great Mazinger
Just having Big O and Grendizer together means this game should be awesome.
The gameplay for this game is simple and is practically the same as in every Super Robot Wars. You and the computer alternate turns, moving your units around within a certain number of tiles, you attack units that are in range, you level up your characters, and upgrade your units. It’s pretty standard stuff. There is a weird… problem… with this game, however. Super Robots (think tank, or high defense, units) seem to lack a lot of their defensive prowess. You can get around this by upgrading their defense, but for the most part, they will get damaged just as much as a Real Robot (speedier, but weaker).
The graphics for this game are slightly better than its two predecessors. Most of the sprites for recurring robots are the same, but some attacks have better movement now. It’s still horribly stiff, lacking the improvements from SRW OG or SRW J. So, despite the improvements in the graphics, they aren’t all that better. Still, you can at least tell what everything is and the characters are all recognizable.
Sound effects in this game are few but what they have is good enough. The soundtrack for this game is plenty awesome, though, by extension of using some a few of each show’s theme songs. Whenever one of your robots go into battle scene, that robot’s show’s theme song starts playing while it fights the opponent. Some robots, like The Big O, get two depending on the attack chosen.
The story for this game is… Actually, when I played it, I didn’t understand any Japanese and I doubt I’d understand it any better nowadays. While it’s great to use all your favorite giant robots to smash at opponents, part of this franchise’s appeal are the interactions between characters.
So, here’s what Wikipedia says about the story: “Super Robot Wars Destiny takes place in a post-apocalyptic world, prominently after the beginning of Getter Robo Armageddon, where a nuclear explosion wipes out the majority of humanity. While other factions are doing their own activities, they are shocked to discover the Earth is sealed, having disappeared from the face of the universe. The protagonist group must find out the reason behind the sealing and how to stop it. On the course of the journey, the player will engage against the antagonist Ruina, a destructive race bent on seeing the rest of the universe in ruins.”
I’d recommend this game to anyone who likes more than a couple of the shows listed above. If you can understand Japanese, that’s a bigger plus, but it’s not necessary to actually play the game (but once this game gets a translation, then this won’t be a big issue!).
This is a menu and unit name patch for Super Robot Wars D. This patch is actually pretty old (from 2006) and there isn’t really a good reason for why it wasn’t released until now.
A few units aren’t translated and only a tiny number of pilot names were translated.
To be honest this is actually a pretty badly organized and messy patch and was also made before I discovered the debug codes for these games.
Still this should make the game a lot more playable for many.
ROM / ISO Information:
- Super Robot Taisen D (Japan).gba - NOINTRO
- CRC32: EFB45117
- MD5: 885CFE05F516278BE9678A6345C8F485
- SHA-1: 0A839D151D2E82B972DB7C5D3651061866F133D4
- SHA-256: 12B706B637A6504CDA20F213FAA1F56451AAF8D5F54A7F48E8484D3B359A0E84
|Contributor||Type of contribution||Listed credit|